vcg::tri::Allocator< MeshType > Member List
This is the complete list of members for vcg::tri::Allocator< MeshType >, including all inherited members.
AddEdge(MeshType &m, VertexPointer v0, VertexPointer v1)vcg::tri::Allocator< MeshType > [inline, static]
AddEdge(MeshType &m, CoordType p0, CoordType p1)vcg::tri::Allocator< MeshType > [inline, static]
AddEdges(MeshType &m, size_t n, PointerUpdater< EdgePointer > &pu)vcg::tri::Allocator< MeshType > [inline, static]
AddEdges(MeshType &m, size_t n)vcg::tri::Allocator< MeshType > [inline, static]
AddEdges(MeshType &m, size_t n, std::vector< EdgePointer * > &local_vec)vcg::tri::Allocator< MeshType > [inline, static]
AddFace(MeshType &m, VertexPointer v0, VertexPointer v1, VertexPointer v2)vcg::tri::Allocator< MeshType > [inline, static]
AddFace(MeshType &m, size_t v0, size_t v1, size_t v2)vcg::tri::Allocator< MeshType > [inline, static]
AddFace(MeshType &m, CoordType p0, CoordType p1, CoordType p2)vcg::tri::Allocator< MeshType > [inline, static]
AddFaces(MeshType &m, size_t n)vcg::tri::Allocator< MeshType > [inline, static]
AddFaces(MeshType &m, size_t n, std::vector< FacePointer * > &local_vec)vcg::tri::Allocator< MeshType > [inline, static]
AddFaces(MeshType &m, size_t n, PointerUpdater< FacePointer > &pu)vcg::tri::Allocator< MeshType > [inline, static]
AddHEdges(MeshType &m, size_t n, PointerUpdater< HEdgePointer > &pu)vcg::tri::Allocator< MeshType > [inline, static]
AddHEdges(MeshType &m, size_t n)vcg::tri::Allocator< MeshType > [inline, static]
AddHEdges(MeshType &m, size_t n, std::vector< HEdgePointer * > &local_vec)vcg::tri::Allocator< MeshType > [inline, static]
AddPerEdgeAttribute(MeshType &m, std::string name)vcg::tri::Allocator< MeshType > [inline, static]
AddPerEdgeAttribute(MeshType &m)vcg::tri::Allocator< MeshType > [inline, static]
AddPerFaceAttribute(MeshType &m, std::string name)vcg::tri::Allocator< MeshType > [inline, static]
AddPerFaceAttribute(MeshType &m)vcg::tri::Allocator< MeshType > [inline, static]
AddPerMeshAttribute(MeshType &m, std::string name)vcg::tri::Allocator< MeshType > [inline, static]
AddPerVertexAttribute(MeshType &m, std::string name)vcg::tri::Allocator< MeshType > [inline, static]
AddPerVertexAttribute(MeshType &m)vcg::tri::Allocator< MeshType > [inline, static]
AddQuadFace(MeshType &m, VertexPointer v0, VertexPointer v1, VertexPointer v2, VertexPointer v3)vcg::tri::Allocator< MeshType > [inline, static]
AddVertex(MeshType &m, const CoordType &p)vcg::tri::Allocator< MeshType > [inline, static]
AddVertex(MeshType &m, const CoordType &p, const CoordType &n)vcg::tri::Allocator< MeshType > [inline, static]
AddVertex(MeshType &m, const CoordType &p, const Color4b &c)vcg::tri::Allocator< MeshType > [inline, static]
AddVertices(MeshType &m, size_t n, PointerUpdater< VertexPointer > &pu)vcg::tri::Allocator< MeshType > [inline, static]
AddVertices(MeshType &m, size_t n)vcg::tri::Allocator< MeshType > [inline, static]
AddVertices(MeshType &m, size_t n, std::vector< VertexPointer * > &local_vec)vcg::tri::Allocator< MeshType > [inline, static]
AttrConstIterator typedefvcg::tri::Allocator< MeshType >
AttrIterator typedefvcg::tri::Allocator< MeshType >
ClearPerVertexAttribute(MeshType &m, typename MeshType::template PerVertexAttributeHandle< ATTR_TYPE > &h)vcg::tri::Allocator< MeshType > [inline, static]
CompactEdgeVector(MeshType &m, PointerUpdater< EdgePointer > &pu)vcg::tri::Allocator< MeshType > [inline, static]
CompactEdgeVector(MeshType &m)vcg::tri::Allocator< MeshType > [inline, static]
CompactEveryVector(MeshType &m)vcg::tri::Allocator< MeshType > [inline, static]
CompactFaceVector(MeshType &m, PointerUpdater< FacePointer > &pu)vcg::tri::Allocator< MeshType > [inline, static]
CompactFaceVector(MeshType &m)vcg::tri::Allocator< MeshType > [inline, static]
CompactVertexVector(MeshType &m, PointerUpdater< VertexPointer > &pu)vcg::tri::Allocator< MeshType > [inline, static]
CompactVertexVector(MeshType &m)vcg::tri::Allocator< MeshType > [inline, static]
CoordType typedefvcg::tri::Allocator< MeshType >
DeleteEdge(MeshType &m, EdgeType &e)vcg::tri::Allocator< MeshType > [inline, static]
DeleteFace(MeshType &m, FaceType &f)vcg::tri::Allocator< MeshType > [inline, static]
DeleteHEdge(MeshType &m, HEdgeType &h)vcg::tri::Allocator< MeshType > [inline, static]
DeletePerEdgeAttribute(MeshType &m, typename MeshType::template PerEdgeAttributeHandle< ATTR_TYPE > &h)vcg::tri::Allocator< MeshType > [inline, static]
DeletePerEdgeAttribute(MeshType &m, std::string name)vcg::tri::Allocator< MeshType > [inline, static]
DeletePerFaceAttribute(MeshType &m, typename MeshType::template PerFaceAttributeHandle< ATTR_TYPE > &h)vcg::tri::Allocator< MeshType > [inline, static]
DeletePerFaceAttribute(MeshType &m, std::string name)vcg::tri::Allocator< MeshType > [inline, static]
DeletePerMeshAttribute(MeshType &m, typename MeshType::template PerMeshAttributeHandle< ATTR_TYPE > &h)vcg::tri::Allocator< MeshType > [inline, static]
DeletePerMeshAttribute(MeshType &m, std::string name)vcg::tri::Allocator< MeshType > [inline, static]
DeletePerVertexAttribute(MeshType &m, typename MeshType::template PerVertexAttributeHandle< ATTR_TYPE > &h)vcg::tri::Allocator< MeshType > [inline, static]
DeletePerVertexAttribute(MeshType &m, std::string name)vcg::tri::Allocator< MeshType > [inline, static]
DeleteVertex(MeshType &m, VertexType &v)vcg::tri::Allocator< MeshType > [inline, static]
EdgeContainer typedefvcg::tri::Allocator< MeshType >
EdgeIterator typedefvcg::tri::Allocator< MeshType >
EdgePointer typedefvcg::tri::Allocator< MeshType >
EdgeType typedefvcg::tri::Allocator< MeshType >
FaceContainer typedefvcg::tri::Allocator< MeshType >
FaceIterator typedefvcg::tri::Allocator< MeshType >
FacePointer typedefvcg::tri::Allocator< MeshType >
FaceType typedefvcg::tri::Allocator< MeshType >
FindPerEdgeAttribute(MeshType &m, const std::string &name)vcg::tri::Allocator< MeshType > [inline, static]
FindPerFaceAttribute(MeshType &m, const std::string &name)vcg::tri::Allocator< MeshType > [inline, static]
FindPerMeshAttribute(MeshType &m, const std::string &name)vcg::tri::Allocator< MeshType > [inline, static]
FindPerVertexAttribute(MeshType &m, const std::string &name)vcg::tri::Allocator< MeshType > [inline, static]
FixPaddedPerEdgeAttribute(MeshType &m, PointerToAttribute &pa)vcg::tri::Allocator< MeshType > [inline, static]
FixPaddedPerFaceAttribute(MeshType &m, PointerToAttribute &pa)vcg::tri::Allocator< MeshType > [inline, static]
FixPaddedPerMeshAttribute(MeshType &, PointerToAttribute &pa)vcg::tri::Allocator< MeshType > [inline, static]
FixPaddedPerVertexAttribute(MeshType &m, PointerToAttribute &pa)vcg::tri::Allocator< MeshType > [inline, static]
GetAllPerEdgeAttribute(const MeshType &m, std::vector< std::string > &all)vcg::tri::Allocator< MeshType > [inline, static]
GetAllPerFaceAttribute(MeshType &m, std::vector< std::string > &all)vcg::tri::Allocator< MeshType > [inline, static]
GetAllPerMeshAttribute(const MeshType &m, std::vector< std::string > &all)vcg::tri::Allocator< MeshType > [inline, static]
GetAllPerVertexAttribute(MeshType &m, std::vector< std::string > &all)vcg::tri::Allocator< MeshType > [inline, static]
GetPerEdgeAttribute(MeshType &m, std::string name=std::string(""))vcg::tri::Allocator< MeshType > [inline, static]
GetPerFaceAttribute(MeshType &m, std::string name=std::string(""))vcg::tri::Allocator< MeshType > [inline, static]
GetPerMeshAttribute(MeshType &m, std::string name=std::string(""))vcg::tri::Allocator< MeshType > [inline, static]
GetPerVertexAttribute(MeshType &m, std::string name=std::string(""))vcg::tri::Allocator< MeshType > [inline, static]
HEdgeContainer typedefvcg::tri::Allocator< MeshType >
HEdgeIterator typedefvcg::tri::Allocator< MeshType >
HEdgePointer typedefvcg::tri::Allocator< MeshType >
HEdgeType typedefvcg::tri::Allocator< MeshType >
IsValidHandle(MeshType &m, const typename MeshType::template PerVertexAttributeHandle< ATTR_TYPE > &a)vcg::tri::Allocator< MeshType > [inline, static]
IsValidHandle(MeshType &m, const typename MeshType::template PerEdgeAttributeHandle< ATTR_TYPE > &a)vcg::tri::Allocator< MeshType > [inline, static]
IsValidHandle(MeshType &m, const typename MeshType::template PerFaceAttributeHandle< ATTR_TYPE > &a)vcg::tri::Allocator< MeshType > [inline, static]
IsValidHandle(MeshType &m, const typename MeshType::template PerMeshAttributeHandle< ATTR_TYPE > &a)vcg::tri::Allocator< MeshType > [inline, static]
PAIte typedefvcg::tri::Allocator< MeshType >
PermutateVertexVector(MeshType &m, PointerUpdater< VertexPointer > &pu)vcg::tri::Allocator< MeshType > [inline, static]
PointerToAttribute typedefvcg::tri::Allocator< MeshType >
VertContainer typedefvcg::tri::Allocator< MeshType >
VertexIterator typedefvcg::tri::Allocator< MeshType >
VertexPointer typedefvcg::tri::Allocator< MeshType >
VertexType typedefvcg::tri::Allocator< MeshType >


shape_reconstruction
Author(s): Roberto Martín-Martín
autogenerated on Sat Jun 8 2019 18:41:55