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vcg
face
Pos
vcg::face::Pos< FaceType > Member List
This is the complete list of members for
vcg::face::Pos< FaceType >
, including all inherited members.
Assert
()
vcg::face::Pos< FaceType >
[inline]
CheckIncidentFaces
(int &count, bool &on_border)
vcg::face::Pos< FaceType >
[inline, protected]
E
()
vcg::face::Pos< FaceType >
[inline]
E
() const
vcg::face::Pos< FaceType >
[inline]
f
vcg::face::Pos< FaceType >
F
()
vcg::face::Pos< FaceType >
[inline]
F
() const
vcg::face::Pos< FaceType >
[inline]
FFlip
() const
vcg::face::Pos< FaceType >
[inline]
FlipE
()
vcg::face::Pos< FaceType >
[inline]
FlipF
()
vcg::face::Pos< FaceType >
[inline]
FlipV
()
vcg::face::Pos< FaceType >
[inline]
IsBorder
() const
vcg::face::Pos< FaceType >
[inline]
IsCrease
() const
vcg::face::Pos< FaceType >
[inline]
IsFaux
() const
vcg::face::Pos< FaceType >
[inline]
IsManifold
()
vcg::face::Pos< FaceType >
[inline]
IsNull
() const
vcg::face::Pos< FaceType >
[inline]
NextB
()
vcg::face::Pos< FaceType >
[inline]
NextCrease
()
vcg::face::Pos< FaceType >
[inline]
NextE
()
vcg::face::Pos< FaceType >
[inline]
NextF
()
vcg::face::Pos< FaceType >
[inline]
NextNotFaux
()
vcg::face::Pos< FaceType >
[inline]
NumberOfFacesOnEdge
() const
vcg::face::Pos< FaceType >
[inline]
NumberOfIncidentFaces
()
vcg::face::Pos< FaceType >
[inline]
NumberOfIncidentVertices
()
vcg::face::Pos< FaceType >
[inline]
operator!=
(PosType const &p) const
vcg::face::Pos< FaceType >
[inline]
operator<
(PosType const &p) const
vcg::face::Pos< FaceType >
[inline]
operator<=
(PosType const &p) const
vcg::face::Pos< FaceType >
[inline]
operator=
(const PosType &h)
vcg::face::Pos< FaceType >
[inline]
operator==
(PosType const &p) const
vcg::face::Pos< FaceType >
[inline]
Pos
()
vcg::face::Pos< FaceType >
[inline]
Pos
(FaceType *const fp, int const zp, VertexType *const vp)
vcg::face::Pos< FaceType >
[inline]
Pos
(FaceType *const fp, int const zp)
vcg::face::Pos< FaceType >
[inline]
Pos
(FaceType *const fp, VertexType *const vp)
vcg::face::Pos< FaceType >
[inline]
PosType
typedef
vcg::face::Pos< FaceType >
ScalarType
typedef
vcg::face::Pos< FaceType >
Set
(FaceType *const fp, int const zp, VertexType *const vp)
vcg::face::Pos< FaceType >
[inline]
Set
(FaceType *const pFace, VertexType *const pVertex)
vcg::face::Pos< FaceType >
[inline]
SetNull
()
vcg::face::Pos< FaceType >
[inline]
V
()
vcg::face::Pos< FaceType >
[inline]
V
() const
vcg::face::Pos< FaceType >
[inline]
v
vcg::face::Pos< FaceType >
VertexType
typedef
vcg::face::Pos< FaceType >
VFlip
() const
vcg::face::Pos< FaceType >
[inline]
VInd
() const
vcg::face::Pos< FaceType >
[inline]
z
vcg::face::Pos< FaceType >
shape_reconstruction
Author(s): Roberto Martín-Martín
autogenerated on Sat Jun 8 2019 18:41:43