vcg::face::Pos< FaceType > Member List
This is the complete list of members for vcg::face::Pos< FaceType >, including all inherited members.
Assert()vcg::face::Pos< FaceType > [inline]
CheckIncidentFaces(int &count, bool &on_border)vcg::face::Pos< FaceType > [inline, protected]
E()vcg::face::Pos< FaceType > [inline]
E() const vcg::face::Pos< FaceType > [inline]
fvcg::face::Pos< FaceType >
F()vcg::face::Pos< FaceType > [inline]
F() const vcg::face::Pos< FaceType > [inline]
FFlip() const vcg::face::Pos< FaceType > [inline]
FlipE()vcg::face::Pos< FaceType > [inline]
FlipF()vcg::face::Pos< FaceType > [inline]
FlipV()vcg::face::Pos< FaceType > [inline]
IsBorder() const vcg::face::Pos< FaceType > [inline]
IsCrease() const vcg::face::Pos< FaceType > [inline]
IsFaux() const vcg::face::Pos< FaceType > [inline]
IsManifold()vcg::face::Pos< FaceType > [inline]
IsNull() const vcg::face::Pos< FaceType > [inline]
NextB()vcg::face::Pos< FaceType > [inline]
NextCrease()vcg::face::Pos< FaceType > [inline]
NextE()vcg::face::Pos< FaceType > [inline]
NextF()vcg::face::Pos< FaceType > [inline]
NextNotFaux()vcg::face::Pos< FaceType > [inline]
NumberOfFacesOnEdge() const vcg::face::Pos< FaceType > [inline]
NumberOfIncidentFaces()vcg::face::Pos< FaceType > [inline]
NumberOfIncidentVertices()vcg::face::Pos< FaceType > [inline]
operator!=(PosType const &p) const vcg::face::Pos< FaceType > [inline]
operator<(PosType const &p) const vcg::face::Pos< FaceType > [inline]
operator<=(PosType const &p) const vcg::face::Pos< FaceType > [inline]
operator=(const PosType &h)vcg::face::Pos< FaceType > [inline]
operator==(PosType const &p) const vcg::face::Pos< FaceType > [inline]
Pos()vcg::face::Pos< FaceType > [inline]
Pos(FaceType *const fp, int const zp, VertexType *const vp)vcg::face::Pos< FaceType > [inline]
Pos(FaceType *const fp, int const zp)vcg::face::Pos< FaceType > [inline]
Pos(FaceType *const fp, VertexType *const vp)vcg::face::Pos< FaceType > [inline]
PosType typedefvcg::face::Pos< FaceType >
ScalarType typedefvcg::face::Pos< FaceType >
Set(FaceType *const fp, int const zp, VertexType *const vp)vcg::face::Pos< FaceType > [inline]
Set(FaceType *const pFace, VertexType *const pVertex)vcg::face::Pos< FaceType > [inline]
SetNull()vcg::face::Pos< FaceType > [inline]
V()vcg::face::Pos< FaceType > [inline]
V() const vcg::face::Pos< FaceType > [inline]
vvcg::face::Pos< FaceType >
VertexType typedefvcg::face::Pos< FaceType >
VFlip() const vcg::face::Pos< FaceType > [inline]
VInd() const vcg::face::Pos< FaceType > [inline]
zvcg::face::Pos< FaceType >


shape_reconstruction
Author(s): Roberto Martín-Martín
autogenerated on Sat Jun 8 2019 18:41:43