vcg::face::JumpingPos< FACE_TYPE > Member List
This is the complete list of members for vcg::face::JumpingPos< FACE_TYPE >, including all inherited members.
Assert()vcg::face::Pos< FACE_TYPE > [inline]
CheckIncidentFaces(int &count, bool &on_border)vcg::face::Pos< FACE_TYPE > [inline, protected]
CoordType typedefvcg::face::JumpingPos< FACE_TYPE >
E()vcg::face::Pos< FACE_TYPE > [inline]
E() constvcg::face::Pos< FACE_TYPE > [inline]
F()vcg::face::Pos< FACE_TYPE > [inline]
F() constvcg::face::Pos< FACE_TYPE > [inline]
fvcg::face::Pos< FACE_TYPE >
FaceType typedefvcg::face::JumpingPos< FACE_TYPE >
FFlip() constvcg::face::Pos< FACE_TYPE > [inline]
FindBorder()vcg::face::JumpingPos< FACE_TYPE > [inline]
FlipE()vcg::face::Pos< FACE_TYPE > [inline]
FlipF()vcg::face::Pos< FACE_TYPE > [inline]
FlipV()vcg::face::Pos< FACE_TYPE > [inline]
IsBorder() constvcg::face::Pos< FACE_TYPE > [inline]
IsCrease() constvcg::face::Pos< FACE_TYPE > [inline]
IsFaux() constvcg::face::Pos< FACE_TYPE > [inline]
IsManifold()vcg::face::Pos< FACE_TYPE > [inline]
IsNull() constvcg::face::Pos< FACE_TYPE > [inline]
JumpingPos()vcg::face::JumpingPos< FACE_TYPE > [inline]
JumpingPos(FaceType *const pFace, int const z, VertexType *const pVertex)vcg::face::JumpingPos< FACE_TYPE > [inline]
JumpingPos(FaceType *const pFace, int const z)vcg::face::JumpingPos< FACE_TYPE > [inline]
JumpingPos(FaceType *const pFace, VertexType *const pVertex)vcg::face::JumpingPos< FACE_TYPE > [inline]
JumpingPosType typedefvcg::face::JumpingPos< FACE_TYPE >
NextB()vcg::face::Pos< FACE_TYPE > [inline]
NextCrease()vcg::face::Pos< FACE_TYPE > [inline]
NextE()vcg::face::Pos< FACE_TYPE > [inline]
NextF()vcg::face::Pos< FACE_TYPE > [inline]
NextFE()vcg::face::JumpingPos< FACE_TYPE > [inline]
NextNotFaux()vcg::face::Pos< FACE_TYPE > [inline]
NumberOfFacesOnEdge() constvcg::face::Pos< FACE_TYPE > [inline]
NumberOfIncidentFaces()vcg::face::Pos< FACE_TYPE > [inline]
NumberOfIncidentVertices()vcg::face::Pos< FACE_TYPE > [inline]
operator!=(PosType const &p) constvcg::face::Pos< FACE_TYPE > [inline]
operator<(PosType const &p) constvcg::face::Pos< FACE_TYPE > [inline]
operator<=(PosType const &p) constvcg::face::Pos< FACE_TYPE > [inline]
operator=(const PosType &h)vcg::face::Pos< FACE_TYPE > [inline]
operator==(PosType const &p) constvcg::face::Pos< FACE_TYPE > [inline]
Pos()vcg::face::Pos< FACE_TYPE > [inline]
Pos(FACE_TYPE *const fp, int const zp, VertexType *const vp)vcg::face::Pos< FACE_TYPE > [inline]
Pos(FACE_TYPE *const fp, int const zp)vcg::face::Pos< FACE_TYPE > [inline]
Pos(FACE_TYPE *const fp, VertexType *const vp)vcg::face::Pos< FACE_TYPE > [inline]
PosType typedefvcg::face::JumpingPos< FACE_TYPE >
ScalarType typedefvcg::face::JumpingPos< FACE_TYPE >
Set(FACE_TYPE *const fp, int const zp, VertexType *const vp)vcg::face::Pos< FACE_TYPE > [inline]
Set(FACE_TYPE *const pFace, VertexType *const pVertex)vcg::face::Pos< FACE_TYPE > [inline]
SetNull()vcg::face::Pos< FACE_TYPE > [inline]
V()vcg::face::Pos< FACE_TYPE > [inline]
V() constvcg::face::Pos< FACE_TYPE > [inline]
vvcg::face::Pos< FACE_TYPE >
VertexType typedefvcg::face::JumpingPos< FACE_TYPE >
VFlip() constvcg::face::Pos< FACE_TYPE > [inline]
VInd() constvcg::face::Pos< FACE_TYPE > [inline]
zvcg::face::Pos< FACE_TYPE >


shape_reconstruction
Author(s): Roberto Martín-Martín
autogenerated on Sat Jun 8 2019 18:41:39