vcg::Shot< S, RotationType > Member List
This is the complete list of members for vcg::Shot< S, RotationType >, including all inherited members.
ApplyRigidTransformation(const Matrix44< S > &M)vcg::Shot< S, RotationType >
ApplySimilarity(Matrix44< S > M)vcg::Shot< S, RotationType >
ApplySimilarity(const Similarity< S > &Sim)vcg::Shot< S, RotationType >
Axis(const int &i) const vcg::Shot< S, RotationType >
CameraType typedefvcg::Shot< S, RotationType >
Construct(const Shot< Q > &b)vcg::Shot< S, RotationType > [inline, static]
ConvertCameraToWorldCoordinates(const vcg::Point3< S > &p) const vcg::Shot< S, RotationType >
ConvertCameraToWorldCoordinates_Substitute(const vcg::Point3< S > &p) const vcg::Shot< S, RotationType >
ConvertFocalToMM(S ccdwidth)vcg::Shot< S, RotationType >
ConvertWorldToCameraCoordinates(const vcg::Point3< S > &p) const vcg::Shot< S, RotationType >
Depth(const vcg::Point3< S > &p) const vcg::Shot< S, RotationType >
Extrinsicsvcg::Shot< S, RotationType >
GetExtrinsicsToWorldMatrix() const vcg::Shot< S, RotationType > [inline]
GetFovFromFocal()vcg::Shot< S, RotationType >
GetViewDir() const vcg::Shot< S, RotationType >
GetViewPoint() const vcg::Shot< S, RotationType >
GetWorldToExtrinsicsMatrix() const vcg::Shot< S, RotationType > [inline]
Intrinsicsvcg::Shot< S, RotationType >
IsValid() const vcg::Shot< S, RotationType > [inline]
LookAt(const vcg::Point3< S > &point, const vcg::Point3< S > &up)vcg::Shot< S, RotationType >
LookAt(const S &eye_x, const S &eye_y, const S &eye_z, const S &at_x, const S &at_y, const S &at_z, const S &up_x, const S &up_y, const S &up_z)vcg::Shot< S, RotationType >
LookTowards(const vcg::Point3< S > &z_dir, const vcg::Point3< S > &up)vcg::Shot< S, RotationType >
MultMatrix(vcg::Matrix44< S > m44)vcg::Shot< S, RotationType > [inline]
MultSimilarity(const Similarity< S > &s)vcg::Shot< S, RotationType > [inline]
Project(const vcg::Point3< S > &p) const vcg::Shot< S, RotationType >
RescalingWorld(S scalefactor, bool adjustIntrinsics)vcg::Shot< S, RotationType >
ScalarType typedefvcg::Shot< S, RotationType >
SetViewPoint(const vcg::Point3< S > &viewpoint)vcg::Shot< S, RotationType >
Shot(const Camera< S > &i, const ReferenceFrame< S, RotationType > &e)vcg::Shot< S, RotationType > [inline]
Shot(const Camera< S > &c)vcg::Shot< S, RotationType > [inline]
Shot()vcg::Shot< S, RotationType > [inline]
UnProject(const vcg::Point2< S > &p, const S &d) const vcg::Shot< S, RotationType >
UnProject_Substitute(const vcg::Point2< S > &p, const S &d) const vcg::Shot< S, RotationType >


shape_reconstruction
Author(s): Roberto Martín-Martín
autogenerated on Sat Jun 8 2019 18:41:20