vcg::Quaternion< S > Member List
This is the complete list of members for vcg::Quaternion< S >, including all inherited members.
_vvcg::Point4< S >
Construct(const Quaternion< Q > &b)vcg::Quaternion< S > [inline, static]
Point4< S >::Construct(const Point4< Q > &b)vcg::Point4< S > [inline, static]
Dimension enum valuevcg::Point4< S >
dot(const Point4 &p) constvcg::Point4< S > [inline]
Ext(const int i) constvcg::Point4< S > [inline]
FromAxis(const S phi, const Point3< S > &a)vcg::Quaternion< S >
FromEigenVector(const EigenVector &b)vcg::Point4< S > [inline]
FromEulerAngles(S alpha, S beta, S gamma)vcg::Quaternion< S >
FromMatrix(const Matrix44< S > &m)vcg::Quaternion< S >
FromMatrix(const Matrix33< S > &m)vcg::Quaternion< S >
HomoNormalize()vcg::Point4< S > [inline]
Import(const Point4< Q > &b)vcg::Point4< S > [inline]
Inverse() const vcg::Quaternion< S >
Invert()vcg::Quaternion< S >
Norm() constvcg::Point4< S > [inline]
Normalize()vcg::Point4< S > [inline]
operator!=(const Point4 &p) constvcg::Point4< S > [inline]
operator*(const S &s) const vcg::Quaternion< S >
operator*(const Quaternion &q) const vcg::Quaternion< S >
Point4< S >::operator*(const Ss) constvcg::Point4< S > [inline]
Point4< S >::operator*(const Point4 &p) constvcg::Point4< S > [inline]
operator*=(const Quaternion &q)vcg::Quaternion< S >
Point4< S >::operator*=(const Ss)vcg::Point4< S > [inline]
operator+(const Point4 &p) constvcg::Point4< S > [inline]
operator+=(const Point4 &p)vcg::Point4< S > [inline]
operator-(const Point4 &p) constvcg::Point4< S > [inline]
operator-() constvcg::Point4< S > [inline]
operator-=(const Point4 &p)vcg::Point4< S > [inline]
operator/(const Ss) constvcg::Point4< S > [inline]
operator/=(const Ss)vcg::Point4< S > [inline]
operator<(Point4 const &p) constvcg::Point4< S > [inline]
operator<=(const Point4 &p) constvcg::Point4< S > [inline]
operator==(const Point4 &p) constvcg::Point4< S > [inline]
operator>(const Point4 &p) constvcg::Point4< S > [inline]
operator>=(const Point4 &p) constvcg::Point4< S > [inline]
operator[](const int i) constvcg::Point4< S > [inline]
operator[](const int i)vcg::Point4< S > [inline]
operator^(const Point4 &) constvcg::Point4< S > [inline]
Point4()vcg::Point4< S > [inline]
Point4(const Snx, const Sny, const Snz, const Snw)vcg::Point4< S > [inline]
Point4(const Sp[4])vcg::Point4< S > [inline]
Point4(const Point4 &p)vcg::Point4< S > [inline]
Quaternion()vcg::Quaternion< S > [inline]
Quaternion(const S v0, const S v1, const S v2, const S v3)vcg::Quaternion< S > [inline]
Quaternion(const Point4< S > p)vcg::Quaternion< S > [inline]
Quaternion(const S phi, const Point3< S > &a)vcg::Quaternion< S >
Rotate(const Point3< S > vec) const vcg::Quaternion< S >
ScalarType typedefvcg::Point4< S >
SetIdentity()vcg::Quaternion< S >
SetZero()vcg::Point4< S > [inline]
SquaredNorm() constvcg::Point4< S > [inline]
StableDot(const Point4< S > &p) constvcg::Point4< S > [inline]
ToAxis(S &phi, Point3< S > &a) const vcg::Quaternion< S >
ToEulerAngles(S &alpha, S &beta, S &gamma) const vcg::Quaternion< S >
ToMatrix(Matrix44< S > &m) const vcg::Quaternion< S >
ToMatrix(Matrix33< S > &m) const vcg::Quaternion< S >
V(const int i) const vcg::Quaternion< S > [inline]
V(const int i)vcg::Quaternion< S > [inline]
Point4< S >::V() constvcg::Point4< S > [inline]
Point4< S >::V()vcg::Point4< S > [inline]
VectProd(const Point4 &x, const Point4 &z) constvcg::Point4< S > [inline]
W()vcg::Point4< S > [inline]
X()vcg::Point4< S > [inline]
Y()vcg::Point4< S > [inline]
Z()vcg::Point4< S > [inline]


shape_reconstruction
Author(s): Roberto Martín-Martín
autogenerated on Sat Jun 8 2019 18:41:20