, including all inherited members.
| _v | vcg::Point4< S > | |
| Construct(const Quaternion< Q > &b) | vcg::Quaternion< S > | [inline, static] |
| Point4< S >::Construct(const Point4< Q > &b) | vcg::Point4< S > | [inline, static] |
| Dimension enum value | vcg::Point4< S > | |
| dot(const Point4 &p) const | vcg::Point4< S > | [inline] |
| Ext(const int i) const | vcg::Point4< S > | [inline] |
| FromAxis(const S phi, const Point3< S > &a) | vcg::Quaternion< S > | |
| FromEigenVector(const EigenVector &b) | vcg::Point4< S > | [inline] |
| FromEulerAngles(S alpha, S beta, S gamma) | vcg::Quaternion< S > | |
| FromMatrix(const Matrix44< S > &m) | vcg::Quaternion< S > | |
| FromMatrix(const Matrix33< S > &m) | vcg::Quaternion< S > | |
| HomoNormalize() | vcg::Point4< S > | [inline] |
| Import(const Point4< Q > &b) | vcg::Point4< S > | [inline] |
| Inverse() const | vcg::Quaternion< S > | |
| Invert() | vcg::Quaternion< S > | |
| Norm() const | vcg::Point4< S > | [inline] |
| Normalize() | vcg::Point4< S > | [inline] |
| operator!=(const Point4 &p) const | vcg::Point4< S > | [inline] |
| operator*(const S &s) const | vcg::Quaternion< S > | |
| operator*(const Quaternion &q) const | vcg::Quaternion< S > | |
| Point4< S >::operator*(const Ss) const | vcg::Point4< S > | [inline] |
| Point4< S >::operator*(const Point4 &p) const | vcg::Point4< S > | [inline] |
| operator*=(const Quaternion &q) | vcg::Quaternion< S > | |
| Point4< S >::operator*=(const Ss) | vcg::Point4< S > | [inline] |
| operator+(const Point4 &p) const | vcg::Point4< S > | [inline] |
| operator+=(const Point4 &p) | vcg::Point4< S > | [inline] |
| operator-(const Point4 &p) const | vcg::Point4< S > | [inline] |
| operator-() const | vcg::Point4< S > | [inline] |
| operator-=(const Point4 &p) | vcg::Point4< S > | [inline] |
| operator/(const Ss) const | vcg::Point4< S > | [inline] |
| operator/=(const Ss) | vcg::Point4< S > | [inline] |
| operator<(Point4 const &p) const | vcg::Point4< S > | [inline] |
| operator<=(const Point4 &p) const | vcg::Point4< S > | [inline] |
| operator==(const Point4 &p) const | vcg::Point4< S > | [inline] |
| operator>(const Point4 &p) const | vcg::Point4< S > | [inline] |
| operator>=(const Point4 &p) const | vcg::Point4< S > | [inline] |
| operator[](const int i) const | vcg::Point4< S > | [inline] |
| operator[](const int i) | vcg::Point4< S > | [inline] |
| operator^(const Point4 &) const | vcg::Point4< S > | [inline] |
| Point4() | vcg::Point4< S > | [inline] |
| Point4(const Snx, const Sny, const Snz, const Snw) | vcg::Point4< S > | [inline] |
| Point4(const Sp[4]) | vcg::Point4< S > | [inline] |
| Point4(const Point4 &p) | vcg::Point4< S > | [inline] |
| Quaternion() | vcg::Quaternion< S > | [inline] |
| Quaternion(const S v0, const S v1, const S v2, const S v3) | vcg::Quaternion< S > | [inline] |
| Quaternion(const Point4< S > p) | vcg::Quaternion< S > | [inline] |
| Quaternion(const S phi, const Point3< S > &a) | vcg::Quaternion< S > | |
| Rotate(const Point3< S > vec) const | vcg::Quaternion< S > | |
| ScalarType typedef | vcg::Point4< S > | |
| SetIdentity() | vcg::Quaternion< S > | |
| SetZero() | vcg::Point4< S > | [inline] |
| SquaredNorm() const | vcg::Point4< S > | [inline] |
| StableDot(const Point4< S > &p) const | vcg::Point4< S > | [inline] |
| ToAxis(S &phi, Point3< S > &a) const | vcg::Quaternion< S > | |
| ToEulerAngles(S &alpha, S &beta, S &gamma) const | vcg::Quaternion< S > | |
| ToMatrix(Matrix44< S > &m) const | vcg::Quaternion< S > | |
| ToMatrix(Matrix33< S > &m) const | vcg::Quaternion< S > | |
| V(const int i) const | vcg::Quaternion< S > | [inline] |
| V(const int i) | vcg::Quaternion< S > | [inline] |
| Point4< S >::V() const | vcg::Point4< S > | [inline] |
| Point4< S >::V() | vcg::Point4< S > | [inline] |
| VectProd(const Point4 &x, const Point4 &z) const | vcg::Point4< S > | [inline] |
| W() | vcg::Point4< S > | [inline] |
| X() | vcg::Point4< S > | [inline] |
| Y() | vcg::Point4< S > | [inline] |
| Z() | vcg::Point4< S > | [inline] |