vcg::GLMeshAttributesFeeder< MESHTYPE > Member List
This is the complete list of members for vcg::GLMeshAttributesFeeder< MESHTYPE >, including all inherited members.
_bovcg::GLMeshAttributesFeeder< MESHTYPE > [protected]
_borenderingvcg::GLMeshAttributesFeeder< MESHTYPE > [protected]
_chunkmapvcg::GLMeshAttributesFeeder< MESHTYPE > [protected]
_currallocatedboattvcg::GLMeshAttributesFeeder< MESHTYPE > [protected]
_gpumeminfovcg::GLMeshAttributesFeeder< MESHTYPE > [protected]
_lastfeedingusedreplicatedpipelinevcg::GLMeshAttributesFeeder< MESHTYPE > [protected]
_meshvcg::GLMeshAttributesFeeder< MESHTYPE > [protected]
_perbatchprimvcg::GLMeshAttributesFeeder< MESHTYPE > [protected]
_rendermodinitializedvcg::GLMeshAttributesFeeder< MESHTYPE > [protected]
_texindnumtrianglesvcg::GLMeshAttributesFeeder< MESHTYPE > [protected]
ATT_ALL enum valuevcg::GLFeederInfo
ATT_BIT_MASK typedefvcg::GLFeederInfo
ATT_FACECOLOR enum valuevcg::GLFeederInfo
ATT_FACENORMAL enum valuevcg::GLFeederInfo
ATT_MESHCOLOR enum valuevcg::GLFeederInfo
ATT_NAMES enum namevcg::GLFeederInfo
ATT_NAMES_ARITY enum valuevcg::GLFeederInfo
ATT_VERTCOLOR enum valuevcg::GLFeederInfo
ATT_VERTINDEX enum valuevcg::GLFeederInfo
ATT_VERTNORMAL enum valuevcg::GLFeederInfo
ATT_VERTPOSITION enum valuevcg::GLFeederInfo
ATT_VERTTEXTURE enum valuevcg::GLFeederInfo
ATT_WEDGETEXTURE enum valuevcg::GLFeederInfo
attBitMask(ATT_NAMES attname)vcg::GLFeederInfo [inline, static]
boExpectedDimension(ATT_NAMES name, bool replicatedpipeline, bool generateindex) const vcg::GLMeshAttributesFeeder< MESHTYPE > [inline, protected]
boExpectedSize(ATT_NAMES name, bool replicatedpipeline, bool generateindex) const vcg::GLMeshAttributesFeeder< MESHTYPE > [inline, protected]
bufferDeAllocationRequested(const ATT_NAMES att)vcg::GLMeshAttributesFeeder< MESHTYPE > [inline, protected]
bufferObjectsMemoryRequired(const ReqAtts &rqatt) const vcg::GLMeshAttributesFeeder< MESHTYPE > [inline, protected]
buffersAllocationFunction(const ReqAtts &req, std::vector< bool > &attributestobeupdated)vcg::GLMeshAttributesFeeder< MESHTYPE > [inline, protected]
buffersDeAllocationRequested()vcg::GLMeshAttributesFeeder< MESHTYPE > [inline]
buffersDeAllocationRequested(const ReqAtts &rq)vcg::GLMeshAttributesFeeder< MESHTYPE > [inline]
ChunkMap typedefvcg::GLMeshAttributesFeeder< MESHTYPE > [protected]
ChunkVector typedefvcg::GLMeshAttributesFeeder< MESHTYPE > [protected]
disableClientState(ATT_NAMES boname, const ReqAtts &req) const vcg::GLMeshAttributesFeeder< MESHTYPE > [inline, protected]
draw(const ReqAtts &rq, const std::vector< GLuint > textid=std::vector< GLuint >())vcg::GLMeshAttributesFeeder< MESHTYPE > [inline]
drawPoints(const ReqAtts &req)vcg::GLMeshAttributesFeeder< MESHTYPE > [inline, protected]
drawTriangles(const ReqAtts &req, const std::vector< GLuint > &textureindex=std::vector< GLuint >())vcg::GLMeshAttributesFeeder< MESHTYPE > [inline, protected]
fillchunkMap(ChunkMap &cmap)vcg::GLMeshAttributesFeeder< MESHTYPE > [inline, protected]
getBufferObjectInfo(ATT_NAMES boname) const vcg::GLMeshAttributesFeeder< MESHTYPE > [inline, protected]
GLMeshAttributesFeeder(MESHTYPE &mesh, MemoryInfo &meminfo, size_t perbatchprimitives)vcg::GLMeshAttributesFeeder< MESHTYPE > [inline]
immediateModeRendering(const ReqAtts &req, const std::vector< GLuint > &textureindex=std::vector< GLuint >())vcg::GLMeshAttributesFeeder< MESHTYPE > [inline, protected]
invalidateRequestedAttributes(const ReqAtts &rq)vcg::GLMeshAttributesFeeder< MESHTYPE > [inline]
isPerVertexAttribute(ATT_NAMES name)vcg::GLMeshAttributesFeeder< MESHTYPE > [inline, protected, static]
isPossibleToUseBORendering() const vcg::GLMeshAttributesFeeder< MESHTYPE > [inline]
perBatchPrimitives() const vcg::GLMeshAttributesFeeder< MESHTYPE > [inline]
PR_NAMES_ARITY enum valuevcg::GLFeederInfo
PR_NONE enum valuevcg::GLFeederInfo
PR_POINTS enum valuevcg::GLFeederInfo
PR_QUADS enum valuevcg::GLFeederInfo
PR_TRIANGLES enum valuevcg::GLFeederInfo
PRIMITIVE_MODALITY enum namevcg::GLFeederInfo
removeRequestedAttributes(const ReqAtts &rq)vcg::GLMeshAttributesFeeder< MESHTYPE > [inline]
setBufferPointer(ATT_NAMES boname) const vcg::GLMeshAttributesFeeder< MESHTYPE > [inline, protected]
setPerBatchPrimitives(size_t perbatchprimitives)vcg::GLMeshAttributesFeeder< MESHTYPE > [inline]
setupRequestedAttributes(const ReqAtts &rq, bool &allocated)vcg::GLMeshAttributesFeeder< MESHTYPE > [inline]
tryToAllocateAndCopyAttributesInBO(const ReqAtts &req)vcg::GLMeshAttributesFeeder< MESHTYPE > [inline, protected]
updateBuffersIndexedPipeline(const std::vector< bool > &attributestobeupdated)vcg::GLMeshAttributesFeeder< MESHTYPE > [inline, protected]
updateBuffersReplicatedPipeline(const std::vector< bool > &attributestobeupdated)vcg::GLMeshAttributesFeeder< MESHTYPE > [inline, protected]
updateClientState(const ReqAtts &req)vcg::GLMeshAttributesFeeder< MESHTYPE > [inline, protected]
~GLMeshAttributesFeeder()vcg::GLMeshAttributesFeeder< MESHTYPE > [inline]


shape_reconstruction
Author(s): Roberto Martín-Martín
autogenerated on Sat Jun 8 2019 18:41:12