, including all inherited members.
| BACKFACE_SHADING_BIT enum value | SplatRenderer< MeshType > | [private] |
| Clear() | SplatRenderer< MeshType > | |
| configureShaders() | SplatRenderer< MeshType > | [private] |
| DEFERRED_SHADING_BIT enum value | SplatRenderer< MeshType > | [private] |
| DEPTH_CORRECTION_BIT enum value | SplatRenderer< MeshType > | [private] |
| Destroy() | SplatRenderer< MeshType > | |
| drawSplats(std::vector< MeshType * > &, vcg::GLW::ColorMode cm, vcg::GLW::TextureMode tm) | SplatRenderer< MeshType > | [private] |
| drawSplats(std::vector< std::vector< vcg::Point3f > * > &positions, std::vector< std::vector< vcg::Point3f > * > &normals, std::vector< std::vector< vcg::Point3< unsigned char > > * > &colors, std::vector< float > &radius, vcg::GLW::ColorMode cm, vcg::GLW::TextureMode tm) | SplatRenderer< MeshType > | [private] |
| enablePass(int n) | SplatRenderer< MeshType > | [private] |
| FLOAT_BUFFER_BIT enum value | SplatRenderer< MeshType > | [private] |
| Init(QGLWidget *gla) | SplatRenderer< MeshType > | |
| init_called | SplatRenderer< MeshType > | [private] |
| isSupported() | SplatRenderer< MeshType > | [inline] |
| loadSource(const QString &func, const QString &file) | SplatRenderer< MeshType > | [private] |
| mBindedPass | SplatRenderer< MeshType > | [private] |
| mBuggedAtiBlending | SplatRenderer< MeshType > | [private] |
| mCachedFlags | SplatRenderer< MeshType > | [private] |
| mCachedMV | SplatRenderer< MeshType > | [private] |
| mCachedProj | SplatRenderer< MeshType > | [private] |
| mCachedVP | SplatRenderer< MeshType > | [private] |
| mDepthTextureID | SplatRenderer< MeshType > | [private] |
| mDummyTexId | SplatRenderer< MeshType > | [private] |
| mFlags | SplatRenderer< MeshType > | [private] |
| mIsSupported | SplatRenderer< MeshType > | [private] |
| mNormalTextureID | SplatRenderer< MeshType > | [private] |
| mParams | SplatRenderer< MeshType > | [private] |
| mRenderBuffer | SplatRenderer< MeshType > | [private] |
| mRenderBufferMask | SplatRenderer< MeshType > | [private] |
| mShaders | SplatRenderer< MeshType > | [private] |
| mShaderSrcs | SplatRenderer< MeshType > | [private] |
| mSupportedMask | SplatRenderer< MeshType > | [private] |
| mWorkaroundATI | SplatRenderer< MeshType > | [private] |
| OUTPUT_DEPTH_BIT enum value | SplatRenderer< MeshType > | [private] |
| Render(std::vector< MeshType * > &meshes, vcg::GLW::ColorMode cm, vcg::GLW::TextureMode tm) | SplatRenderer< MeshType > | |
| Render(std::vector< std::vector< vcg::Point3f > * > &positions, std::vector< std::vector< vcg::Point3f > * > &normals, std::vector< std::vector< vcg::Point3< unsigned char > > * > &colors, std::vector< float > &radius, vcg::GLW::ColorMode cm, vcg::GLW::TextureMode tm) | SplatRenderer< MeshType > | |
| updateRenderBuffer() | SplatRenderer< MeshType > | [private] |