, including all inherited members.
BACKFACE_SHADING_BIT enum value | SplatRenderer< MeshType > | [private] |
Clear() | SplatRenderer< MeshType > | |
configureShaders() | SplatRenderer< MeshType > | [private] |
DEFERRED_SHADING_BIT enum value | SplatRenderer< MeshType > | [private] |
DEPTH_CORRECTION_BIT enum value | SplatRenderer< MeshType > | [private] |
Destroy() | SplatRenderer< MeshType > | |
drawSplats(std::vector< MeshType * > &, vcg::GLW::ColorMode cm, vcg::GLW::TextureMode tm) | SplatRenderer< MeshType > | [private] |
drawSplats(std::vector< std::vector< vcg::Point3f > * > &positions, std::vector< std::vector< vcg::Point3f > * > &normals, std::vector< std::vector< vcg::Point3< unsigned char > > * > &colors, std::vector< float > &radius, vcg::GLW::ColorMode cm, vcg::GLW::TextureMode tm) | SplatRenderer< MeshType > | [private] |
enablePass(int n) | SplatRenderer< MeshType > | [private] |
FLOAT_BUFFER_BIT enum value | SplatRenderer< MeshType > | [private] |
Init(QGLWidget *gla) | SplatRenderer< MeshType > | |
init_called | SplatRenderer< MeshType > | [private] |
isSupported() | SplatRenderer< MeshType > | [inline] |
loadSource(const QString &func, const QString &file) | SplatRenderer< MeshType > | [private] |
mBindedPass | SplatRenderer< MeshType > | [private] |
mBuggedAtiBlending | SplatRenderer< MeshType > | [private] |
mCachedFlags | SplatRenderer< MeshType > | [private] |
mCachedMV | SplatRenderer< MeshType > | [private] |
mCachedProj | SplatRenderer< MeshType > | [private] |
mCachedVP | SplatRenderer< MeshType > | [private] |
mDepthTextureID | SplatRenderer< MeshType > | [private] |
mDummyTexId | SplatRenderer< MeshType > | [private] |
mFlags | SplatRenderer< MeshType > | [private] |
mIsSupported | SplatRenderer< MeshType > | [private] |
mNormalTextureID | SplatRenderer< MeshType > | [private] |
mParams | SplatRenderer< MeshType > | [private] |
mRenderBuffer | SplatRenderer< MeshType > | [private] |
mRenderBufferMask | SplatRenderer< MeshType > | [private] |
mShaders | SplatRenderer< MeshType > | [private] |
mShaderSrcs | SplatRenderer< MeshType > | [private] |
mSupportedMask | SplatRenderer< MeshType > | [private] |
mWorkaroundATI | SplatRenderer< MeshType > | [private] |
OUTPUT_DEPTH_BIT enum value | SplatRenderer< MeshType > | [private] |
Render(std::vector< MeshType * > &meshes, vcg::GLW::ColorMode cm, vcg::GLW::TextureMode tm) | SplatRenderer< MeshType > | |
Render(std::vector< std::vector< vcg::Point3f > * > &positions, std::vector< std::vector< vcg::Point3f > * > &normals, std::vector< std::vector< vcg::Point3< unsigned char > > * > &colors, std::vector< float > &radius, vcg::GLW::ColorMode cm, vcg::GLW::TextureMode tm) | SplatRenderer< MeshType > | |
updateRenderBuffer() | SplatRenderer< MeshType > | [private] |