MyTriEdgeCollapseQTex Member List
This is the complete list of members for MyTriEdgeCollapseQTex, including all inherited members.
_priorityvcg::tri::TriEdgeCollapse< MyMesh, VertexPair, MyTriEdgeCollapseQTex > [protected]
ComputeMinimal(double vv[5], const double v0[5], const double v1[5], const Quadric5< double > qsum, BaseParameterClass *_pp)vcg::tri::TriEdgeCollapseQuadricTex< MyMesh, VertexPair, MyTriEdgeCollapseQTex, QuadricTexHelper< MyMesh > > [inline]
ComputeMinimalsAndPriority(double dest_1[5], double dest_2[5], Quadric5< double > &qsum_1, Quadric5< double > &qsum_2, const vcg::TexCoord2f &tcoord0_1, const vcg::TexCoord2f &tcoord1_1, const vcg::TexCoord2f &tcoord0_2, const vcg::TexCoord2f &tcoord1_2, int ncoords, BaseParameterClass *_pp)vcg::tri::TriEdgeCollapseQuadricTex< MyMesh, VertexPair, MyTriEdgeCollapseQTex, QuadricTexHelper< MyMesh > > [inline]
ComputeMinimalWithGeoContraints(double vv[5], const double v0[5], const double v1[5], const Quadric5< double > qsum, const double geo[5], BaseParameterClass *_pp)vcg::tri::TriEdgeCollapseQuadricTex< MyMesh, VertexPair, MyTriEdgeCollapseQTex, QuadricTexHelper< MyMesh > > [inline]
ComputePriority(BaseParameterClass *_pp)vcg::tri::TriEdgeCollapseQuadricTex< MyMesh, VertexPair, MyTriEdgeCollapseQTex, QuadricTexHelper< MyMesh > > [inline, virtual]
ComputeTexPriority(const double vv[5], Quadric5< double > &qsum, BaseParameterClass *_pp)vcg::tri::TriEdgeCollapseQuadricTex< MyMesh, VertexPair, MyTriEdgeCollapseQTex, QuadricTexHelper< MyMesh > > [inline]
Execute(MyMesh &m, BaseParameterClass *_pp)vcg::tri::TriEdgeCollapseQuadricTex< MyMesh, VertexPair, MyTriEdgeCollapseQTex, QuadricTexHelper< MyMesh > > [inline]
vcg::LocalModification::Execute(MeshType &m, BaseParameterClass *pp)=0vcg::LocalModification< MeshType > [pure virtual]
Finalize(MyMesh &m, HeapType &, BaseParameterClass *_pp)vcg::tri::TriEdgeCollapseQuadricTex< MyMesh, VertexPair, MyTriEdgeCollapseQTex, QuadricTexHelper< MyMesh > > [inline, static]
GetTexCoords(vcg::TexCoord2f &tcoord0_1, vcg::TexCoord2f &tcoord1_1, vcg::TexCoord2f &tcoord0_2, vcg::TexCoord2f &tcoord1_2)vcg::tri::TriEdgeCollapseQuadricTex< MyMesh, VertexPair, MyTriEdgeCollapseQTex, QuadricTexHelper< MyMesh > > [inline]
GlobalMark()vcg::tri::TriEdgeCollapse< MyMesh, VertexPair, MyTriEdgeCollapseQTex > [inline, protected, static]
HeapSimplexRatio(BaseParameterClass *)vcg::LocalModification< MeshType > [inline, static]
Info(MyMesh &m)vcg::tri::TriEdgeCollapse< MyMesh, VertexPair, MyTriEdgeCollapseQTex > [inline, virtual]
vcg::LocalModification::Info(MeshType &)vcg::LocalModification< MeshType > [inline, virtual]
Init(MyMesh &m, HeapType &h_ret, BaseParameterClass *_pp)vcg::tri::TriEdgeCollapseQuadricTex< MyMesh, VertexPair, MyTriEdgeCollapseQTex, QuadricTexHelper< MyMesh > > [inline, static]
vcg::LocalModification::Init(MeshType &m, HeapType &, BaseParameterClass *pp)vcg::LocalModification< MeshType > [static]
InitQuadric(MyMesh &m, BaseParameterClass *_pp)vcg::tri::TriEdgeCollapseQuadricTex< MyMesh, VertexPair, MyTriEdgeCollapseQTex, QuadricTexHelper< MyMesh > > [inline, static]
IsFeasible(BaseParameterClass *)vcg::tri::TriEdgeCollapse< MyMesh, VertexPair, MyTriEdgeCollapseQTex > [inline, virtual]
IsOfType()vcg::tri::TriEdgeCollapse< MyMesh, VertexPair, MyTriEdgeCollapseQTex > [inline, virtual]
IsSymmetric(BaseParameterClass *)vcg::tri::TriEdgeCollapse< MyMesh, VertexPair, MyTriEdgeCollapseQTex > [inline, static]
IsUpToDate() constvcg::tri::TriEdgeCollapse< MyMesh, VertexPair, MyTriEdgeCollapseQTex > [inline, virtual]
localMarkvcg::tri::TriEdgeCollapse< MyMesh, VertexPair, MyTriEdgeCollapseQTex > [protected]
LocalModification()vcg::LocalModification< MeshType > [inline]
matchVertexID(FaceType *f, VertexType *v)vcg::tri::TriEdgeCollapseQuadricTex< MyMesh, VertexPair, MyTriEdgeCollapseQTex, QuadricTexHelper< MyMesh > > [inline, static]
mtvcg::tri::TriEdgeCollapse< MyMesh, VertexPair, MyTriEdgeCollapseQTex > [protected]
MyTriEdgeCollapseQTex(const VertexPair &p, int i, BaseParameterClass *pp)MyTriEdgeCollapseQTex [inline]
Params()vcg::tri::TriEdgeCollapseQuadricTex< MyMesh, VertexPair, MyTriEdgeCollapseQTex, QuadricTexHelper< MyMesh > > [inline, static]
posvcg::tri::TriEdgeCollapse< MyMesh, VertexPair, MyTriEdgeCollapseQTex > [protected]
Priority() constvcg::tri::TriEdgeCollapse< MyMesh, VertexPair, MyTriEdgeCollapseQTex > [inline, virtual]
TECQ typedefMyTriEdgeCollapseQTex
TriEdgeCollapse()vcg::tri::TriEdgeCollapse< MyMesh, VertexPair, MyTriEdgeCollapseQTex > [inline]
TriEdgeCollapse(const VertexPair &p, int mark, BaseParameterClass *pp)vcg::tri::TriEdgeCollapse< MyMesh, VertexPair, MyTriEdgeCollapseQTex > [inline]
TriEdgeCollapseQuadricTex(const VertexPair &p, int mark, BaseParameterClass *_pp)vcg::tri::TriEdgeCollapseQuadricTex< MyMesh, VertexPair, MyTriEdgeCollapseQTex, QuadricTexHelper< MyMesh > > [inline]
UpdateHeap(HeapType &h_ret, BaseParameterClass *_pp)vcg::tri::TriEdgeCollapseQuadricTex< MyMesh, VertexPair, MyTriEdgeCollapseQTex, QuadricTexHelper< MyMesh > > [inline, virtual]
WV()vcg::tri::TriEdgeCollapseQuadricTex< MyMesh, VertexPair, MyTriEdgeCollapseQTex, QuadricTexHelper< MyMesh > > [inline, static]
~LocalModification()vcg::LocalModification< MeshType > [inline, virtual]
~TriEdgeCollapse()vcg::tri::TriEdgeCollapse< MyMesh, VertexPair, MyTriEdgeCollapseQTex > [inline]


shape_reconstruction
Author(s): Roberto Martín-Martín
autogenerated on Sat Jun 8 2019 18:39:01