getMaterial(const char *attr) | ImporterFBX< OpenMeshType >::VCGMaterialBridge | [inline] |
insertMaterialInfoAndTextureName(KFbxSurfaceMaterial &mat, const char *colorAttributeName, OpenMeshType &m) | ImporterFBX< OpenMeshType >::VCGMaterialBridge | [inline, private] |
material | ImporterFBX< OpenMeshType >::VCGMaterialBridge | [private] |
VCGMaterialBridge(OpenMeshType &m, KFbxSurfaceMaterial &mat) | ImporterFBX< OpenMeshType >::VCGMaterialBridge | [inline] |