Definitions.h
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00001 #ifndef ___DEFINITIONS
00002 #define ___DEFINITIONS
00003 
00004 #include <vcg/simplex/vertex/with/afvmvn.h>
00005 #include <vcg/simplex/face/with/afavfn.h>
00006 #include <vcg/simplex/edge/with/ae.h>
00007 #include <vcg/complex/complex.h>
00008 #include <vcg/complex/allocate.h>
00009 
00010 typedef float ScalarType;
00011 
00012 class Edge;
00013 class Face;
00014 class Vertex : public vcg::VertexAFVMVN< ScalarType, Edge, Face > {};
00015 class Face              : public vcg::FaceAFAVFN< Vertex, Edge, Face> {};
00016 class Mesh              : public vcg::tri::TriMesh< std::vector< Vertex>, std::vector< Face > > {};
00017 
00018 typedef vcg::tri::Allocator< Mesh > Allocator;
00019 typedef vcg::Box3< int >                                                BoundingBox;
00020 typedef Vertex* VertexPointer;
00021 
00022 #endif //___DEFINITIONS


shape_reconstruction
Author(s): Roberto Martín-Martín
autogenerated on Sat Jun 8 2019 18:30:27