00001 // Copyright (c) 2014, Jan Winkler <winkler@cs.uni-bremen.de> 00002 // All rights reserved. 00003 // 00004 // Redistribution and use in source and binary forms, with or without 00005 // modification, are permitted provided that the following conditions are met: 00006 // 00007 // * Redistributions of source code must retain the above copyright 00008 // notice, this list of conditions and the following disclaimer. 00009 // * Redistributions in binary form must reproduce the above copyright 00010 // notice, this list of conditions and the following disclaimer in the 00011 // documentation and/or other materials provided with the distribution. 00012 // * Neither the name of Universität Bremen nor the names of its 00013 // contributors may be used to endorse or promote products derived from 00014 // this software without specific prior written permission. 00015 // 00016 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 00017 // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00018 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00019 // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 00020 // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 00021 // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 00022 // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 00023 // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 00024 // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 00025 // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00026 // POSSIBILITY OF SUCH DAMAGE. 00027 00028 /* Author: Jan Winkler */ 00029 00030 #include <iostream> 00031 #include <cstdlib> 00032 #include <cmath> 00033 00034 using namespace std; 00035 00051 void HSVtoRGB(float& fR, float& fG, float& fB, float& fH, float& fS, float& fV) { 00052 float fC = fV * fS; // Chroma 00053 float fHPrime = fmod(fH / 60.0, 6); 00054 float fX = fC * (1 - fabs(fmod(fHPrime, 2) - 1)); 00055 float fM = fV - fC; 00056 00057 if(0 <= fHPrime && fHPrime < 1) { 00058 fR = fC; 00059 fG = fX; 00060 fB = 0; 00061 } else if(1 <= fHPrime && fHPrime < 2) { 00062 fR = fX; 00063 fG = fC; 00064 fB = 0; 00065 } else if(2 <= fHPrime && fHPrime < 3) { 00066 fR = 0; 00067 fG = fC; 00068 fB = fX; 00069 } else if(3 <= fHPrime && fHPrime < 4) { 00070 fR = 0; 00071 fG = fX; 00072 fB = fC; 00073 } else if(4 <= fHPrime && fHPrime < 5) { 00074 fR = fX; 00075 fG = 0; 00076 fB = fC; 00077 } else if(5 <= fHPrime && fHPrime < 6) { 00078 fR = fC; 00079 fG = 0; 00080 fB = fX; 00081 } else { 00082 fR = 0; 00083 fG = 0; 00084 fB = 0; 00085 } 00086 00087 fR += fM; 00088 fG += fM; 00089 fB += fM; 00090 }