Classes | Namespaces | Typedefs
texture_mapping.h File Reference
#include <pcl/surface/reconstruction.h>
#include <pcl/common/transforms.h>
#include <pcl/TextureMesh.h>
#include <rtabmap/core/ProgressState.h>
#include <rtabmap/utilite/ULogger.h>
#include <rtabmap/utilite/UStl.h>
#include <rtabmap/utilite/UConversion.h>
#include <pcl18/surface/impl/texture_mapping.hpp>
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Classes

struct  pcl::texture_mapping::Camera
 Structure to store camera pose and focal length. More...
class  pcl::TextureMapping< PointInT >
 The texture mapping algorithm. More...
struct  pcl::texture_mapping::UvIndex
 Structure that links a uv coordinate to its 3D point and face. More...

Namespaces

namespace  pcl
namespace  pcl::texture_mapping

Typedefs

typedef std::vector< Camera,
Eigen::aligned_allocator
< Camera > > 
pcl::texture_mapping::CameraVector


rtabmap
Author(s): Mathieu Labbe
autogenerated on Thu Jun 6 2019 21:59:36