00001 /* 00002 * Copyright 2014 Google Inc. All Rights Reserved. 00003 * 00004 * Licensed under the Apache License, Version 2.0 (the "License"); 00005 * you may not use this file except in compliance with the License. 00006 * You may obtain a copy of the License at 00007 * 00008 * http://www.apache.org/licenses/LICENSE-2.0 00009 * 00010 * Unless required by applicable law or agreed to in writing, software 00011 * distributed under the License is distributed on an "AS IS" BASIS, 00012 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 00013 * See the License for the specific language governing permissions and 00014 * limitations under the License. 00015 */ 00016 00017 #ifndef TANGO_GL_QUAD_H_ 00018 #define TANGO_GL_QUAD_H_ 00019 00020 #include "tango-gl/drawable_object.h" 00021 00022 namespace tango_gl { 00023 class Quad : public DrawableObject { 00024 public: 00025 Quad(); 00026 Quad(const Quad& other) = delete; 00027 Quad& operator=(const Quad&) = delete; 00028 ~Quad(); 00029 00030 void Render(const glm::mat4& projection_mat, const glm::mat4& view_mat) const; 00031 void SetTextureId(GLuint texture_id); 00032 00033 private: 00034 GLuint vertex_buffer_; 00035 GLuint shader_program_; 00036 GLuint attrib_vertices_; 00037 GLuint texture_coords_; 00038 GLuint texture_handle; 00039 GLuint uniform_mvp_mat_; 00040 00041 GLuint texture_id_; 00042 }; 00043 } // namespace tango_gl 00044 #endif // TANGO_GL_QUAD_H_