00001 /* 00002 * Copyright 2014 Google Inc. All Rights Reserved. 00003 * 00004 * Licensed under the Apache License, Version 2.0 (the "License"); 00005 * you may not use this file except in compliance with the License. 00006 * You may obtain a copy of the License at 00007 * 00008 * http://www.apache.org/licenses/LICENSE-2.0 00009 * 00010 * Unless required by applicable law or agreed to in writing, software 00011 * distributed under the License is distributed on an "AS IS" BASIS, 00012 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 00013 * See the License for the specific language governing permissions and 00014 * limitations under the License. 00015 */ 00016 00017 #ifndef TANGO_GL_MESH_H_ 00018 #define TANGO_GL_MESH_H_ 00019 00020 #include "tango-gl/bounding_box.h" 00021 #include "tango-gl/drawable_object.h" 00022 #include "tango-gl/segment.h" 00023 00024 namespace tango_gl { 00025 class Mesh : public DrawableObject { 00026 public: 00027 Mesh(); 00028 Mesh(GLenum render_mode); 00029 void SetShader(); 00030 void SetShader(bool is_lighting_on); 00031 void SetBoundingBox(); 00032 void SetLightDirection(const glm::vec3& light_direction); 00033 void Render(const glm::mat4& projection_mat, const glm::mat4& view_mat) const; 00034 bool IsIntersecting(const Segment& segment); 00035 00036 protected: 00037 BoundingBox* bounding_box_; 00038 bool is_lighting_on_; 00039 bool is_bounding_box_on_; 00040 glm::vec3 light_direction_; 00041 GLuint uniform_mv_mat_; 00042 GLuint uniform_light_vec_; 00043 }; 00044 } // namespace tango_gl 00045 #endif // TANGO_GL_MESH_H_