frustum.cpp
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00001 /*
00002  * Copyright 2014 Google Inc. All Rights Reserved.
00003  *
00004  * Licensed under the Apache License, Version 2.0 (the "License");
00005  * you may not use this file except in compliance with the License.
00006  * You may obtain a copy of the License at
00007  *
00008  *      http://www.apache.org/licenses/LICENSE-2.0
00009  *
00010  * Unless required by applicable law or agreed to in writing, software
00011  * distributed under the License is distributed on an "AS IS" BASIS,
00012  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
00013  * See the License for the specific language governing permissions and
00014  * limitations under the License.
00015  */
00016 #include "tango-gl/frustum.h"
00017 
00018 namespace tango_gl {
00019 
00020 static const float float_vertices[] = {
00021     0.0f,  0.0f,  0.0f,  -1.0f, 1.0f,  -1.0f, 0.0f,  0.0f,  0.0f,  1.0f,
00022     1.0f,  -1.0f, 0.0f,  0.0f,  0.0f,  -1.0f, -1.0f, -1.0f, 0.0f,  0.0f,
00023     0.0f,  1.0f,  -1.0f, -1.0f, -1.0f, 1.0f,  -1.0f, 1.0f,  1.0f,  -1.0f,
00024     1.0f,  1.0f,  -1.0f, 1.0f,  -1.0f, -1.0f, 1.0f,  -1.0f, -1.0f, -1.0f,
00025     -1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f, 1.0f,  -1.0f};
00026 
00027 Frustum::Frustum() : Line(3.0f, GL_LINES) {
00028   SetShader();
00029   size_t size = sizeof(float_vertices) / sizeof(float);
00030   for (size_t i = 0; i < size; i += 3) {
00031     vec_vertices_.push_back(glm::vec3(float_vertices[i], float_vertices[i + 1],
00032                                       float_vertices[i + 2]));
00033   }
00034 }
00035 }  // namespace tango_gl


rtabmap
Author(s): Mathieu Labbe
autogenerated on Thu Jun 6 2019 21:59:20