Scene Member List
This is the complete list of members for Scene, including all inherited members.
addCloud(int id, const pcl::PointCloud< pcl::PointXYZRGB >::Ptr &cloud, const pcl::IndicesPtr &indices, const rtabmap::Transform &pose)Scene
addMesh(int id, const Mesh &mesh, const rtabmap::Transform &pose, bool createWireframe=false)Scene
axis_Scene [private]
b_Scene [private]
backfaceCulling_Scene [private]
blending_Scene [private]
boundingBoxRendering_Scene [private]
box_Scene [private]
clear()Scene
color_camera_to_display_rotation_Scene [private]
currentPose_Scene [private]
DeleteResources()Scene
depthTexture_Scene [private]
doubleTapOn_Scene [private]
doubleTapPos_Scene [private]
fboId_Scene [private]
frustum_Scene [private]
g_Scene [private]
gesture_camera_Scene [private]
getAddedClouds() const Scene
GetCameraPose() const Scene [inline]
GetOpenGLCameraPose(float *fov=0) const Scene
getPointSize() const Scene [inline]
getViewPortHeight() const Scene [inline]
getViewPortWidth() const Scene [inline]
graph_Scene [private]
graph_shader_program_Scene [private]
graphVisible_Scene [private]
grid_Scene [private]
gridVisible_Scene [private]
hasCloud(int id) const Scene
hasMesh(int id) const Scene
hasTexture(int id) const Scene
InitGLContent()Scene
isBackfaceCulling() const Scene [inline]
isBlending() const Scene [inline]
isLighting() const Scene [inline]
isMapRendering() const Scene [inline]
isMeshRendering() const Scene [inline]
isMeshTexturing() const Scene [inline]
lighting_Scene [private]
mapRendering_Scene [private]
meshRendering_Scene [private]
meshRenderingTexture_Scene [private]
OnTouchEvent(int touch_count, tango_gl::GestureCamera::TouchEvent event, float x0, float y0, float x1, float y1)Scene
pointClouds_Scene [private]
pointSize_Scene [private]
r_Scene [private]
Render()Scene
Scene()Scene
screenHeight_Scene [private]
screenWidth_Scene [private]
setBackfaceCulling(bool enabled)Scene [inline]
setBackgroundColor(float r, float g, float b)Scene [inline]
setBlending(bool enabled)Scene [inline]
SetCameraPose(const rtabmap::Transform &pose)Scene
SetCameraType(tango_gl::GestureCamera::CameraType camera_type)Scene
setCloudPose(int id, const rtabmap::Transform &pose)Scene
setCloudVisible(int id, bool visible)Scene
setFOV(float angle)Scene
setGraphVisible(bool visible)Scene
setGridColor(float r, float g, float b)Scene
setGridRotation(float angleDeg)Scene
setGridVisible(bool visible)Scene
setLighting(bool enabled)Scene [inline]
setMapRendering(bool enabled)Scene [inline]
setMeshRendering(bool enabled, bool withTexture)Scene [inline]
setOrthoCropFactor(float value)Scene
setPointSize(float size)Scene [inline]
setScreenRotation(TangoSupportRotation colorCameraToDisplayRotation)Scene [inline]
setTraceVisible(bool visible)Scene
SetupViewPort(int w, int h)Scene
setWireframe(bool enabled)Scene [inline]
trace_Scene [private]
traceVisible_Scene [private]
updateCloudPolygons(int id, const std::vector< pcl::Vertices > &polygons)Scene
updateGains(int id, float gainR, float gainG, float gainB)Scene
updateGraph(const std::map< int, rtabmap::Transform > &poses, const std::multimap< int, rtabmap::Link > &links)Scene
updateMesh(int id, const Mesh &mesh)Scene
wireFrame_Scene [private]
~Scene()Scene


rtabmap
Author(s): Mathieu Labbe
autogenerated on Thu Jun 6 2019 21:59:39