Go to the documentation of this file.00001
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00009 #include "../../include/qglv/gl/headers.hpp"
00010 #include "../../include/qglv/gl/colours.hpp"
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00016 namespace qglv {
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00020
00021
00022 void colour(enum Colour colour, const float& alpha) {
00023 switch (colour) {
00024 case Blue:
00025 glColor4f(0.0f, 0.0f, 1.0f, alpha);
00026 break;
00027 case DimGray:
00028 glColor4f(0.411f, 0.411f, 0.411f, alpha);
00029 break;
00030 case Gray19:
00031 glColor4f(0.188f, 0.188f, 0.188f, alpha);
00032 break;
00033 case GoldenBrown:
00034 glColor4f(0.6f, 0.4f, 0.08f, alpha);
00035 break;
00036 case Green:
00037 glColor4f(0.0f, 1.0f, 0.0f, alpha);
00038 break;
00039 case Magenta:
00040 glColor4f(1.0f, 0.0f, 1.0f, alpha);
00041 break;
00042 case Pink:
00043 glColor4f(1.0f, 0.078f, 0.57f, alpha);
00044 break;
00045 case Maroon:
00046 glColor4f(0.5f, 0.0f, 0.0f, alpha);
00047 break;
00048 case Orange:
00049 glColor4f(1.0f, 0.64f, 0.0f, alpha);
00050 break;
00051 case Red:
00052 glColor4f(1.0f, 0.0f, 0.0f, alpha);
00053 break;
00054 case White:
00055 glColor4f(1.0f, 1.0f, 1.0f, alpha);
00056 break;
00057 case Yellow:
00058 glColor4f(1.0f, 1.0f, 0.0f, alpha);
00059 break;
00060 default :
00061 glColor4f(1.0f, 0.0f, 0.0f, alpha);
00062 break;
00063 }
00064 }
00065
00066 void normalisedValueToRGB(const float& value, float& r, float& g, float& b) {
00067 float bounded_value = value;
00068 if( bounded_value < 0.0f ) {
00069 bounded_value = 0.0f;
00070 } else if ( bounded_value > 1.0f ) {
00071 bounded_value = 1.0f;
00072 }
00073
00074 if( bounded_value < 0.25f )
00075 {
00076 r = 1.0f;
00077 g = bounded_value / 0.25f;
00078 b = 0.0f;
00079 }
00080 else if( bounded_value < 0.5f )
00081 {
00082 r = 1.0f - (bounded_value-0.25f) / 0.25f;
00083 g = 1.0f;
00084 b = 0.0f;
00085 }
00086 else if( bounded_value < 0.75f )
00087 {
00088 r = 0.0f;
00089 g = 1.0f;
00090 b = (bounded_value-0.5f)/0.25f;
00091 }
00092 else
00093 {
00094 r = 0.0f;
00095 g = 1.0f - (bounded_value-0.75f)/0.25f;
00096 b = 1.0f;
00097 }
00098 };
00099
00100
00101 }
00102