OVR::Render::GL::ShaderSet Member List
This is the complete list of members for OVR::Render::GL::ShaderSet, including all inherited members.
AddRef()OVR::RefCountImpl
checkInvalidDelete(RefCountImplCore *)OVR::RefCountImplCore [inline, static]
GetRefCount() const OVR::RefCountImplCore [inline]
GetShader(int stage)OVR::Render::ShaderSet [inline]
LightingVerOVR::Render::GL::ShaderSet
Link()OVR::Render::GL::ShaderSet
operator=(const RefCountImplCore &)OVR::RefCountImplCore [inline]
ProgOVR::Render::GL::ShaderSet
ProjLocOVR::Render::GL::ShaderSet
RefCountOVR::RefCountImplCore [protected]
RefCountBase()OVR::RefCountBase< ShaderSet > [inline]
RefCountBaseStatImpl()OVR::RefCountBaseStatImpl< RefCountImpl > [inline]
RefCountImplCore()OVR::RefCountImplCore [inline]
Release()OVR::RefCountImpl
Set(PrimitiveType prim) const OVR::Render::GL::ShaderSet [virtual]
SetShader(Render::Shader *s)OVR::Render::GL::ShaderSet [inline, virtual]
SetUniform(const char *name, int n, const float *v)OVR::Render::GL::ShaderSet [virtual]
SetUniform1f(const char *name, float x)OVR::Render::ShaderSet [inline]
SetUniform2f(const char *name, float x, float y)OVR::Render::ShaderSet [inline]
SetUniform4f(const char *name, float x, float y, float z, float w=1)OVR::Render::ShaderSet [inline]
SetUniform4fv(const char *name, int n, const Vector4f *v)OVR::Render::ShaderSet [inline]
SetUniform4x4f(const char *name, const Matrix4f &m)OVR::Render::GL::ShaderSet [virtual]
SetUniformv(const char *name, const Vector3f &v)OVR::Render::ShaderSet [inline]
ShadersOVR::Render::ShaderSet [protected]
ShaderSet()OVR::Render::GL::ShaderSet
TexLocOVR::Render::GL::ShaderSet
UniformInfoOVR::Render::GL::ShaderSet
UnsetShader(int stage)OVR::Render::GL::ShaderSet [inline, virtual]
UsesLightingOVR::Render::GL::ShaderSet
ViewLocOVR::Render::GL::ShaderSet
~RefCountImplCore()OVR::RefCountImplCore [virtual]
~ShaderSet()OVR::Render::GL::ShaderSet


oculus_sdk
Author(s): Tully Foote
autogenerated on Thu Jun 6 2019 20:13:50