OVR::Render::GL::Shader Member List
This is the complete list of members for OVR::Render::GL::Shader, including all inherited members.
AddRef()OVR::RefCountImpl
checkInvalidDelete(RefCountImplCore *)OVR::RefCountImplCore [inline, static]
Compile(const char *src)OVR::Render::GL::Shader
GetRefCount() const OVR::RefCountImplCore [inline]
GetStage() const OVR::Render::Shader [inline]
GLShaderOVR::Render::GL::Shader
GLStage() const OVR::Render::GL::Shader [inline]
operator=(const RefCountImplCore &)OVR::RefCountImplCore [inline]
RefCountOVR::RefCountImplCore [protected]
RefCountBase()OVR::RefCountBase< Shader > [inline]
RefCountBaseStatImpl()OVR::RefCountBaseStatImpl< RefCountImpl > [inline]
RefCountImplCore()OVR::RefCountImplCore [inline]
Release()OVR::RefCountImpl
Set(PrimitiveType) const OVR::Render::Shader [inline, virtual]
SetUniform(const char *name, int n, const float *v)OVR::Render::Shader [inline, protected, virtual]
SetUniformBuffer(class Buffer *buffers, int i=0)OVR::Render::Shader [inline, virtual]
Shader(RenderDevice *, ShaderStage st, GLuint s)OVR::Render::GL::Shader [inline]
Shader(RenderDevice *, ShaderStage st, const char *src)OVR::Render::GL::Shader [inline]
OVR::Render::Shader::Shader(ShaderStage s)OVR::Render::Shader [inline]
StageOVR::Render::Shader [protected]
UseTransposeMatrix() const OVR::Render::Shader [inline, virtual]
~RefCountImplCore()OVR::RefCountImplCore [virtual]
~Shader()OVR::Render::GL::Shader [inline, virtual]


oculus_sdk
Author(s): Tully Foote
autogenerated on Thu Jun 6 2019 20:13:50