, including all inherited members.
  | angle() const | qglviewer::Quaternion |  | 
  | axis() const | qglviewer::Quaternion |  | 
  | domElement(const QString &name, QDomDocument &document) const | qglviewer::Quaternion |  | 
  | dot(const Quaternion &a, const Quaternion &b) | qglviewer::Quaternion |  [inline, static] | 
  | exp() | qglviewer::Quaternion |  | 
  | getAxisAngle(Vec &axis, float &angle) const | qglviewer::Quaternion |  | 
  | getInverseMatrix(GLdouble m[4][4]) const | qglviewer::Quaternion |  | 
  | getInverseMatrix(GLdouble m[16]) const | qglviewer::Quaternion |  | 
  | getInverseRotationMatrix(float m[3][3]) const | qglviewer::Quaternion |  | 
  | getMatrix(GLdouble m[4][4]) const | qglviewer::Quaternion |  | 
  | getMatrix(GLdouble m[16]) const | qglviewer::Quaternion |  | 
  | getRotationMatrix(float m[3][3]) const | qglviewer::Quaternion |  | 
  | initFromDOMElement(const QDomElement &element) | qglviewer::Quaternion |  | 
  | inverse() const | qglviewer::Quaternion |  [inline] | 
  | inverseMatrix() const | qglviewer::Quaternion |  | 
  | inverseRotate(const Vec &v) const | qglviewer::Quaternion |  | 
  | invert() | qglviewer::Quaternion |  [inline] | 
  | lnDif(const Quaternion &a, const Quaternion &b) | qglviewer::Quaternion |  [static] | 
  | log() | qglviewer::Quaternion |  | 
  | matrix() const | qglviewer::Quaternion |  | 
  | negate() | qglviewer::Quaternion |  [inline] | 
  | normalize() | qglviewer::Quaternion |  [inline] | 
  | normalized() const | qglviewer::Quaternion |  [inline] | 
  | operator*(const Quaternion &a, const Quaternion &b) | qglviewer::Quaternion |  [friend] | 
  | operator*(const Quaternion &q, const Vec &v) | qglviewer::Quaternion |  [friend] | 
  | operator*=(const Quaternion &q) | qglviewer::Quaternion |  [inline] | 
  | operator=(const Quaternion &Q) | qglviewer::Quaternion |  [inline] | 
  | operator[](int i) const | qglviewer::Quaternion |  [inline] | 
  | operator[](int i) | qglviewer::Quaternion |  [inline] | 
  | q | qglviewer::Quaternion |  [private] | 
  | Quaternion() | qglviewer::Quaternion |  [inline] | 
  | Quaternion(const Vec &axis, double angle) | qglviewer::Quaternion |  [inline] | 
  | Quaternion(const Vec &from, const Vec &to) | qglviewer::Quaternion |  | 
  | Quaternion(double q0, double q1, double q2, double q3) | qglviewer::Quaternion |  [inline] | 
  | Quaternion(const Quaternion &Q) | qglviewer::Quaternion |  [inline] | 
  | Quaternion(const QDomElement &element) | qglviewer::Quaternion |  [explicit] | 
  | randomQuaternion() | qglviewer::Quaternion |  [static] | 
  | rotate(const Vec &v) const | qglviewer::Quaternion |  | 
  | setAxisAngle(const Vec &axis, double angle) | qglviewer::Quaternion |  [inline] | 
  | setFromRotatedBase(const Vec &X, const Vec &Y, const Vec &Z) | qglviewer::Quaternion |  | 
  | setFromRotatedBasis(const Vec &X, const Vec &Y, const Vec &Z) | qglviewer::Quaternion |  | 
  | setFromRotationMatrix(const float m[3][3]) | qglviewer::Quaternion |  | 
  | setFromRotationMatrix(const double m[3][3]) | qglviewer::Quaternion |  | 
  | setValue(double q0, double q1, double q2, double q3) | qglviewer::Quaternion |  [inline] | 
  | slerp(const Quaternion &a, const Quaternion &b, float t, bool allowFlip=true) | qglviewer::Quaternion |  [static] | 
  | squad(const Quaternion &a, const Quaternion &tgA, const Quaternion &tgB, const Quaternion &b, float t) | qglviewer::Quaternion |  [static] | 
  | squadTangent(const Quaternion &before, const Quaternion ¢er, const Quaternion &after) | qglviewer::Quaternion |  [static] |