, including all inherited members.
  | alignWithFrame(const Frame *const frame, bool move=false, float threshold=0.85f) | qglviewer::Frame |  | 
  | constraint() const | qglviewer::Frame |  [inline] | 
  | constraint_ | qglviewer::Frame |  [private] | 
  | coordinatesOf(const Vec &src) const | qglviewer::Frame |  | 
  | coordinatesOfFrom(const Vec &src, const Frame *const from) const | qglviewer::Frame |  | 
  | coordinatesOfIn(const Vec &src, const Frame *const in) const | qglviewer::Frame |  | 
  | domElement(const QString &name, QDomDocument &document) const | qglviewer::Frame |  [virtual] | 
  | Frame() | qglviewer::Frame |  | 
  | Frame(const Frame &frame) | qglviewer::Frame |  | 
  | Frame(const Vec &position, const Quaternion &orientation) | qglviewer::Frame |  | 
  | getCoordinatesOf(const float src[3], float res[3]) const | qglviewer::Frame |  | 
  | getCoordinatesOfFrom(const float src[3], float res[3], const Frame *const from) const | qglviewer::Frame |  | 
  | getCoordinatesOfIn(const float src[3], float res[3], const Frame *const in) const | qglviewer::Frame |  | 
  | getInverseCoordinatesOf(const float src[3], float res[3]) const | qglviewer::Frame |  | 
  | getInverseTransformOf(const float src[3], float res[3]) const | qglviewer::Frame |  | 
  | getLocalCoordinatesOf(const float src[3], float res[3]) const | qglviewer::Frame |  | 
  | getLocalInverseCoordinatesOf(const float src[3], float res[3]) const | qglviewer::Frame |  | 
  | getLocalInverseTransformOf(const float src[3], float res[3]) const | qglviewer::Frame |  | 
  | getLocalTransformOf(const float src[3], float res[3]) const | qglviewer::Frame |  | 
  | getMatrix(GLdouble m[4][4]) const | qglviewer::Frame |  | 
  | getMatrix(GLdouble m[16]) const | qglviewer::Frame |  | 
  | getOrientation(double &q0, double &q1, double &q2, double &q3) const | qglviewer::Frame |  | 
  | getPosition(float &x, float &y, float &z) const | qglviewer::Frame |  | 
  | getRotation(double &q0, double &q1, double &q2, double &q3) const | qglviewer::Frame |  | 
  | getTransformOf(const float src[3], float res[3]) const | qglviewer::Frame |  | 
  | getTransformOfFrom(const float src[3], float res[3], const Frame *const from) const | qglviewer::Frame |  | 
  | getTransformOfIn(const float src[3], float res[3], const Frame *const in) const | qglviewer::Frame |  | 
  | getTranslation(float &x, float &y, float &z) const | qglviewer::Frame |  | 
  | getWorldMatrix(GLdouble m[4][4]) const | qglviewer::Frame |  | 
  | getWorldMatrix(GLdouble m[16]) const | qglviewer::Frame |  | 
  | initFromDOMElement(const QDomElement &element) | qglviewer::Frame |  [virtual, slot] | 
  | interpolated() | qglviewer::Frame |  [signal] | 
  | inverse() const | qglviewer::Frame |  | 
  | inverseCoordinatesOf(const Vec &src) const | qglviewer::Frame |  | 
  | inverseTransformOf(const Vec &src) const | qglviewer::Frame |  | 
  | localCoordinatesOf(const Vec &src) const | qglviewer::Frame |  | 
  | localInverseCoordinatesOf(const Vec &src) const | qglviewer::Frame |  | 
  | localInverseTransformOf(const Vec &src) const | qglviewer::Frame |  | 
  | localTransformOf(const Vec &src) const | qglviewer::Frame |  | 
  | matrix() const | qglviewer::Frame |  | 
  | modified() | qglviewer::Frame |  [signal] | 
  | operator=(const Frame &frame) | qglviewer::Frame |  | 
  | orientation() const | qglviewer::Frame |  | 
  | position() const | qglviewer::Frame |  [inline] | 
  | projectOnLine(const Vec &origin, const Vec &direction) | qglviewer::Frame |  | 
  | q_ | qglviewer::Frame |  [private] | 
  | referenceFrame() const | qglviewer::Frame |  [inline] | 
  | referenceFrame_ | qglviewer::Frame |  [private] | 
  | rotate(Quaternion &q) | qglviewer::Frame |  | 
  | rotate(const Quaternion &q) | qglviewer::Frame |  | 
  | rotate(double q0, double q1, double q2, double q3) | qglviewer::Frame |  | 
  | rotate(double &q0, double &q1, double &q2, double &q3) | qglviewer::Frame |  | 
  | rotateAroundPoint(Quaternion &rotation, const Vec &point) | qglviewer::Frame |  | 
  | rotateAroundPoint(const Quaternion &rotation, const Vec &point) | qglviewer::Frame |  | 
  | rotation() const | qglviewer::Frame |  [inline] | 
  | setConstraint(Constraint *const constraint) | qglviewer::Frame |  [inline] | 
  | setFromMatrix(const GLdouble m[4][4]) | qglviewer::Frame |  | 
  | setFromMatrix(const GLdouble m[16]) | qglviewer::Frame |  | 
  | setOrientation(const Quaternion &orientation) | qglviewer::Frame |  | 
  | setOrientation(double q0, double q1, double q2, double q3) | qglviewer::Frame |  | 
  | setOrientationWithConstraint(Quaternion &orientation) | qglviewer::Frame |  | 
  | setPosition(const Vec &position) | qglviewer::Frame |  | 
  | setPosition(float x, float y, float z) | qglviewer::Frame |  | 
  | setPositionAndOrientation(const Vec &position, const Quaternion &orientation) | qglviewer::Frame |  | 
  | setPositionAndOrientationWithConstraint(Vec &position, Quaternion &orientation) | qglviewer::Frame |  | 
  | setPositionWithConstraint(Vec &position) | qglviewer::Frame |  | 
  | setReferenceFrame(const Frame *const refFrame) | qglviewer::Frame |  | 
  | setRotation(const Quaternion &rotation) | qglviewer::Frame |  [inline] | 
  | setRotation(double q0, double q1, double q2, double q3) | qglviewer::Frame |  | 
  | setRotationWithConstraint(Quaternion &rotation) | qglviewer::Frame |  | 
  | settingAsReferenceFrameWillCreateALoop(const Frame *const frame) | qglviewer::Frame |  | 
  | setTranslation(const Vec &translation) | qglviewer::Frame |  [inline] | 
  | setTranslation(float x, float y, float z) | qglviewer::Frame |  | 
  | setTranslationAndRotation(const Vec &translation, const Quaternion &rotation) | qglviewer::Frame |  | 
  | setTranslationAndRotationWithConstraint(Vec &translation, Quaternion &rotation) | qglviewer::Frame |  | 
  | setTranslationWithConstraint(Vec &translation) | qglviewer::Frame |  | 
  | t_ | qglviewer::Frame |  [private] | 
  | transformOf(const Vec &src) const | qglviewer::Frame |  | 
  | transformOfFrom(const Vec &src, const Frame *const from) const | qglviewer::Frame |  | 
  | transformOfIn(const Vec &src, const Frame *const in) const | qglviewer::Frame |  | 
  | translate(Vec &t) | qglviewer::Frame |  | 
  | translate(const Vec &t) | qglviewer::Frame |  | 
  | translate(float x, float y, float z) | qglviewer::Frame |  | 
  | translate(float &x, float &y, float &z) | qglviewer::Frame |  | 
  | translation() const | qglviewer::Frame |  [inline] | 
  | worldInverse() const | qglviewer::Frame |  [inline] | 
  | worldMatrix() const | qglviewer::Frame |  | 
  | ~Frame() | qglviewer::Frame |  [inline, virtual] |