VisibilityOptimizer.cpp
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00001 /*
00002  This file is part of the VRender library.
00003  Copyright (C) 2005 Cyril Soler (Cyril.Soler@imag.fr)
00004  Version 1.0.0, released on June 27, 2005.
00005 
00006  http://artis.imag.fr/Members/Cyril.Soler/VRender
00007 
00008  VRender is free software; you can redistribute it and/or modify
00009  it under the terms of the GNU General Public License as published by
00010  the Free Software Foundation; either version 2 of the License, or
00011  (at your option) any later version.
00012 
00013  VRender is distributed in the hope that it will be useful,
00014  but WITHOUT ANY WARRANTY; without even the implied warranty of
00015  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00016  GNU General Public License for more details.
00017 
00018  You should have received a copy of the GNU General Public License
00019  along with VRender; if not, write to the Free Software Foundation, Inc.,
00020  51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
00021 */
00022 
00023 /****************************************************************************
00024 
00025  Copyright (C) 2002-2013 Gilles Debunne. All rights reserved.
00026 
00027  This file is part of the QGLViewer library version 2.4.0.
00028 
00029  http://www.libqglviewer.com - contact@libqglviewer.com
00030 
00031  This file may be used under the terms of the GNU General Public License 
00032  versions 2.0 or 3.0 as published by the Free Software Foundation and
00033  appearing in the LICENSE file included in the packaging of this file.
00034  In addition, as a special exception, Gilles Debunne gives you certain 
00035  additional rights, described in the file GPL_EXCEPTION in this package.
00036 
00037  libQGLViewer uses dual licensing. Commercial/proprietary software must
00038  purchase a libQGLViewer Commercial License.
00039 
00040  This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
00041  WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
00042 
00043 *****************************************************************************/
00044 
00045 #include <vector>
00046 #include "VRender.h"
00047 #include "Optimizer.h"
00048 #include "Primitive.h"
00049 #include "gpc.h"
00050 #include "math.h"
00051 
00052 using namespace vrender ;
00053 using namespace std ;
00054 
00055 #ifdef A_FAIRE
00056 void VisibilityOptimizer::optimize(vector<PtrPrimitive>& primitives,float& percentage_finished,string& message)
00057 #else
00058 void VisibilityOptimizer::optimize(vector<PtrPrimitive>& primitives,VRenderParams& vparams)
00059 #endif
00060 {
00061 #ifdef DEBUG_VO
00062         cout << "Optimizing visibility." << endl ;
00063 #endif
00064         unsigned int N = primitives.size()/200 + 1 ;
00065 
00066 #ifdef DEBUG_EPSRENDER__SHOW1
00067 //      cout << "Showing viewer." << endl ;
00068 //      myViewer viewer ;
00069 //      viewer.show();
00070         double minx =  FLT_MAX ;
00071         double miny =  FLT_MAX ;
00072         double maxx = -FLT_MAX ;
00073         double maxy = -FLT_MAX ;
00074         for(unsigned int i=0;i<primitives.size();++i)
00075                 for(int j=0;j<primitives[i]->nbVertices();++j)
00076                 {
00077                         if(maxx < primitives[i]->vertex(j).x()) maxx = primitives[i]->vertex(j).x() ;
00078                         if(maxy < primitives[i]->vertex(j).y()) maxy = primitives[i]->vertex(j).y() ;
00079                         if(minx > primitives[i]->vertex(j).x()) minx = primitives[i]->vertex(j).x() ;
00080                         if(miny > primitives[i]->vertex(j).y()) miny = primitives[i]->vertex(j).y() ;
00081                 }
00082 
00083         glMatrixMode(GL_PROJECTION) ;
00084         glLoadIdentity() ;
00085         glOrtho(minx,maxx,miny,maxy,-1,1) ;
00086         glMatrixMode(GL_MODELVIEW) ;
00087         glLoadIdentity() ;
00088 
00089         cout << "Window set to " << minx << " " << maxx << " " << miny << " " << maxy << endl ;
00090         glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) ;
00091         glLineWidth(3.0) ;
00092 #endif
00093 
00094         int nb_culled = 0 ;
00095 
00096         // Ca serait pas mal mieux avec une interface c++...
00097 
00098         gpc_polygon cumulated_union ;
00099         cumulated_union.num_contours = 0 ;
00100         cumulated_union.hole = NULL ;
00101         cumulated_union.contour = NULL ;
00102         int nboptimised = 0 ;
00103 
00104         for(int pindex = (int)(primitives.size()) - 1; pindex >= 0;--pindex,++nboptimised)
00105                 if(primitives[pindex] != NULL)
00106                 {
00107 #ifdef A_FAIRE
00108                         percentage_finished = pindex / (float)primitives.size() ;
00109 #endif
00110 
00111                         if(primitives[pindex]->nbVertices() > 1)
00112                         {
00113 #ifdef DEBUG_VO
00114                                 if(pindex%50==0)
00115                                 {
00116                                         char buff[500] ;
00117                                         sprintf(buff,"Left: % 6ld - Culled: % 6ld", (long)pindex,(long)nb_culled) ;
00118                                         fprintf(stdout,buff);
00119 
00120                                         for(unsigned int j=0;j<strlen(buff);++j)
00121                                                 fprintf(stdout,"\b") ;
00122 
00123                                         fflush(stdout) ;
00124                                 }
00125 #endif
00126 
00127                                 try
00128                                 {
00129                                         PtrPrimitive p(primitives[pindex]) ;
00130                                         gpc_polygon difference ;
00131                                         gpc_polygon new_poly ;
00132                                         gpc_polygon new_poly_reduced ;
00133                                         new_poly.num_contours = 0 ;
00134                                         new_poly.hole = NULL ;
00135                                         new_poly.contour = NULL ;
00136                                         new_poly_reduced.num_contours = 0 ;
00137                                         new_poly_reduced.hole = NULL ;
00138                                         new_poly_reduced.contour = NULL ;
00139 
00140                                         // 1 - creates a gpc_polygon corresponding to the current primitive
00141 
00142                                         gpc_vertex_list *new_poly_verts = new gpc_vertex_list ;
00143                                         gpc_vertex_list *new_poly_reduced_verts = new gpc_vertex_list ;
00144 
00145                                         double mx = 0.0 ;
00146                                         double my = 0.0 ;
00147 
00148                                         if(p->nbVertices() == 2)
00149                                         {
00150                                                 new_poly_verts->num_vertices = 4 ;
00151                                                 new_poly_verts->vertex = new gpc_vertex[4] ;
00152                                                 new_poly_reduced_verts->num_vertices = 4 ;
00153                                                 new_poly_reduced_verts->vertex = new gpc_vertex[4] ;
00154 
00155                                                 double deps = 0.001 ;
00156                                                 double du = p->vertex(1).y()-p->vertex(0).y() ;
00157                                                 double dv = p->vertex(1).x()-p->vertex(0).x() ;
00158                                                 double n = sqrt(du*du+dv*dv) ;
00159                                                 du *= deps/n ;
00160                                                 dv *= deps/n ;
00161                                                 new_poly_verts->vertex[0].x = p->vertex(0).x() + du ;
00162                                                 new_poly_verts->vertex[0].y = p->vertex(0).y() + dv ;
00163                                                 new_poly_verts->vertex[1].x = p->vertex(1).x() + du ;
00164                                                 new_poly_verts->vertex[1].y = p->vertex(1).y() + dv ;
00165                                                 new_poly_verts->vertex[2].x = p->vertex(1).x() - du ;
00166                                                 new_poly_verts->vertex[2].y = p->vertex(1).y() - dv ;
00167                                                 new_poly_verts->vertex[3].x = p->vertex(0).x() - du ;
00168                                                 new_poly_verts->vertex[3].y = p->vertex(0).y() - dv ;
00169 
00170                                                 new_poly_reduced_verts->vertex[0].x = p->vertex(0).x() + du ;
00171                                                 new_poly_reduced_verts->vertex[0].y = p->vertex(0).y() + dv ;
00172                                                 new_poly_reduced_verts->vertex[1].x = p->vertex(1).x() + du ;
00173                                                 new_poly_reduced_verts->vertex[1].y = p->vertex(1).y() + dv ;
00174                                                 new_poly_reduced_verts->vertex[2].x = p->vertex(1).x() - du ;
00175                                                 new_poly_reduced_verts->vertex[2].y = p->vertex(1).y() - dv ;
00176                                                 new_poly_reduced_verts->vertex[3].x = p->vertex(0).x() - du ;
00177                                                 new_poly_reduced_verts->vertex[3].y = p->vertex(0).y() - dv ;
00178                                         }
00179                                         else
00180                                         {
00181                                                 new_poly_verts->num_vertices = p->nbVertices() ;
00182                                                 new_poly_verts->vertex = new gpc_vertex[p->nbVertices()] ;
00183 
00184                                                 for(unsigned int i=0;i<p->nbVertices();++i)
00185                                                 {
00186                                                         new_poly_verts->vertex[i].x = p->vertex(i).x() ;
00187                                                         new_poly_verts->vertex[i].y = p->vertex(i).y() ;
00188                                                         mx += p->vertex(i).x() ;
00189                                                         my += p->vertex(i).y() ;
00190                                                 }
00191                                                 mx /= p->nbVertices() ;
00192                                                 my /= p->nbVertices() ;
00193 
00194                                                 new_poly_reduced_verts->num_vertices = p->nbVertices() ;
00195                                                 new_poly_reduced_verts->vertex = new gpc_vertex[p->nbVertices()] ;
00196 
00197                                                 for(unsigned int j=0;j<p->nbVertices();++j)
00198                                                 {
00199                                                         new_poly_reduced_verts->vertex[j].x = mx + (p->vertex(j).x() - mx)*0.999 ;
00200                                                         new_poly_reduced_verts->vertex[j].y = my + (p->vertex(j).y() - my)*0.999 ;
00201                                                 }
00202                                         }
00203                                         gpc_add_contour(&new_poly,new_poly_verts,false) ;
00204                                         gpc_add_contour(&new_poly_reduced,new_poly_reduced_verts,false) ;
00205 
00206                                         // 2 - computes the difference between this polygon, and the union of the
00207                                         //      preceeding ones.
00208 
00209                                         gpc_polygon_clip(GPC_DIFF,&new_poly_reduced,&cumulated_union,&difference) ;
00210 
00211                                         // 3 - checks the difference. If void, the primitive is not visible: skip it
00212                                         //      and go to next primitive.
00213 
00214                                         if(difference.num_contours == 0)
00215                                         {
00216                                                 ++nb_culled ;
00217                                                 delete p ;
00218                                                 primitives[pindex] = NULL ;
00219                                                 continue ;
00220                                         }
00221 
00222                                         // 4 - The primitive is visible. Let's add it to the cumulated union of
00223                                         //      primitives.
00224 
00225                                         if(p->nbVertices() > 2)
00226                                         {
00227                                                 gpc_polygon cumulated_union_tmp ;
00228                                                 cumulated_union_tmp.num_contours = 0 ;
00229                                                 cumulated_union_tmp.hole = NULL ;
00230                                                 cumulated_union_tmp.contour = NULL ;
00231 
00232                                                 gpc_polygon_clip(GPC_UNION,&new_poly,&cumulated_union,&cumulated_union_tmp) ;
00233 
00234                                                 gpc_free_polygon(&cumulated_union) ;
00235                                                 cumulated_union = cumulated_union_tmp ;
00236                                         }
00237 
00238                                         gpc_free_polygon(&new_poly) ;
00239                                         gpc_free_polygon(&new_poly_reduced) ;
00240                                         gpc_free_polygon(&difference) ;
00241 #ifdef DEBUG_EPSRENDER__SHOW1
00242                                         glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) ;
00243 
00244                                         glColor3f(1.0,0.0,0.0) ;
00245 
00246                                         for(int i=0;i<cumulated_union.num_contours;++i)
00247                                         {
00248                                                 glBegin(GL_LINE_LOOP) ;
00249                                                 for(int j=0;j<cumulated_union.contour[i].num_vertices;++j)
00250                                                         glVertex2f(cumulated_union.contour[i].vertex[j].x,cumulated_union.contour[i].vertex[j].y) ;
00251                                                 glEnd() ;
00252                                         }
00253 
00254                                         glFlush() ;
00255                                         glXSwapBuffers(glXGetCurrentDisplay(),glXGetCurrentDrawable()) ;
00256 #endif
00257                                 }
00258                                 catch(exception& )
00259                                 {
00260                                         ; // std::cout << "Could not treat primitive " << pindex << ": internal gpc error." << endl ;
00261                                 }
00262                         }
00263 
00264                         if(nboptimised%N==0)
00265                                 vparams.progress(nboptimised/(float)primitives.size(), QGLViewer::tr("Visibility optimization")) ;
00266                 }
00267 
00268 #ifdef DEBUG_VO
00269         cout << nb_culled << " primitives culled over " << primitives.size() << "." << endl ;
00270 #endif
00271 
00272         gpc_free_polygon(&cumulated_union) ;
00273 }
00274 
00275 


octovis
Author(s): Kai M. Wurm , Armin Hornung
autogenerated on Thu Jun 6 2019 17:31:58