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00045 #ifndef _PRIMITIVE_H_
00046 #define _PRIMITIVE_H_
00047 
00048 #include <vector>
00049 #include "AxisAlignedBox.h"
00050 #include "Vector3.h"
00051 #include "NVector3.h"
00052 #include "Types.h"
00053 
00054 #ifdef WIN32
00055 # include <windows.h>
00056 #endif
00057 
00058 #ifdef __APPLE__
00059 # include <OpenGL/gl.h>
00060 #else
00061 # include <GL/gl.h>
00062 #endif
00063 
00064 namespace vrender
00065 {
00066     class Feedback3DColor ;
00067     class Primitive ;
00068 
00069 
00070 #define EPS_SMOOTH_LINE_FACTOR 0.06  
00071 
00072     
00073     
00074 
00075     class Feedback3DColor
00076     {
00077     public:
00078         Feedback3DColor(GLfloat *loc)
00079             :   _pos(loc[0],loc[1],loc[2]),
00080             _red(loc[3]),_green(loc[4]),_blue(loc[5]),_alpha(loc[6]) {}
00081 
00082         inline FLOAT x() const { return _pos[0] ; }
00083         inline FLOAT y() const { return _pos[1] ; }
00084         inline FLOAT z() const { return _pos[2] ; }
00085         inline GLfloat red() const { return _red ; }
00086         inline GLfloat green() const { return _green ; }
00087         inline GLfloat blue() const { return _blue ; }
00088         inline GLfloat alpha() const { return _alpha ; }
00089         inline const Vector3& pos() const { return _pos ; }
00090 
00091         inline Feedback3DColor operator+(const Feedback3DColor & v) const
00092         {
00093             return Feedback3DColor(x()+v.x(),y()+v.y(),z()+v.z(),red()+v.red(),green()+v.green(),blue()+v.blue(),alpha()+v.alpha()) ;
00094         }
00095         inline Feedback3DColor operator*(const GLFLOAT & f) const
00096         {
00097             return Feedback3DColor(x()*f,y()*f,z()*f,red()*GLfloat(f),green()*GLfloat(f),blue()*GLfloat(f),alpha()*GLfloat(f)) ;
00098         }
00099         friend inline Feedback3DColor operator*(const GLFLOAT & f,const Feedback3DColor& F)
00100         {
00101             return F*f ;
00102         }
00103 
00104         static int sizeInBuffer() { return 7 ; }
00105 
00106         friend std::ostream& operator<<(std::ostream&,const Feedback3DColor&) ;
00107 
00108                 protected:
00109         Feedback3DColor(FLOAT x, FLOAT y, FLOAT z, GLfloat r, GLfloat g, GLfloat b, GLfloat a)
00110             :_pos(x,y,z), _red(r), _green(g), _blue(b), _alpha(a) {}
00111 
00112         Vector3 _pos ;
00113         GLfloat _red;
00114         GLfloat _green;
00115         GLfloat _blue;
00116         GLfloat _alpha;
00117     } ;
00118 
00119     
00120     
00121     class Primitive
00122     {
00123     public:
00124         virtual ~Primitive() {}
00125 
00126 
00127         virtual const Feedback3DColor& sommet3DColor(int) const =0 ;
00128 
00129         
00130         virtual const Vector3& vertex(int) const = 0 ;
00131 #ifdef A_FAIRE
00132         virtual FLOAT Get_I_EPS(Primitive *) const ;
00133         Vect3 VerticalProjectPointOnSupportPlane(const Vector3 &) const ;
00134         void IntersectPrimitiveWithSupportPlane(Primitive *,int[],FLOAT[],Vect3 *&,Vect3 *&) ;
00135         inline FLOAT Equation(const Vect3& p) { return p*_normal-_C ; }
00136         virtual void Split(Vect3,FLOAT,Primitive * &,Primitive * &) = 0 ;
00137         void GetSigns(Primitive *,int * &,FLOAT * &,int &,int &,FLOAT) ;
00138         FLOAT Const() const { return _C ; }
00139 
00140         int depth() const { return _depth ; }
00141         void setDepth(int d) const { _depth = d ; }
00142 #endif
00143         virtual AxisAlignedBox_xyz bbox() const = 0 ;
00144         virtual unsigned int nbVertices() const = 0 ;
00145 
00146                 protected:
00147 
00148         int _vibility ;
00149     } ;
00150 
00151     class Point: public Primitive
00152     {
00153     public:
00154         Point(const Feedback3DColor& f);
00155         virtual ~Point() {}
00156 
00157         virtual const Vector3& vertex(int) const ;
00158         virtual unsigned int nbVertices() const { return 1 ; }
00159         virtual const Feedback3DColor& sommet3DColor(int) const ;
00160         virtual AxisAlignedBox_xyz bbox() const ;
00161 
00162                 private:
00163         Feedback3DColor _position_and_color ;
00164     };
00165 
00166     class Segment: public Primitive
00167     {
00168     public:
00169         Segment(const Feedback3DColor & p1, const Feedback3DColor & p2): P1(p1), P2(p2) {}
00170         virtual ~Segment() {}
00171         virtual unsigned int nbVertices() const { return 2 ; }
00172         virtual const Vector3& vertex(int) const ;
00173         virtual const Feedback3DColor& sommet3DColor(int i) const ;
00174         virtual AxisAlignedBox_xyz bbox() const ;
00175 #ifdef A_FAIRE
00176         virtual void Split(const Vector3&,FLOAT,Primitive * &,Primitive * &) ;
00177 #endif
00178 
00179                 protected:
00180         Feedback3DColor P1 ;
00181         Feedback3DColor P2 ;
00182     } ;
00183 
00184 
00185     class Polygone: public Primitive
00186     {
00187     public:
00188         Polygone(const std::vector<Feedback3DColor>&) ;
00189         virtual ~Polygone() {}
00190 #ifdef A_FAIRE
00191         virtual int IsAPolygon() { return 1 ; }
00192         virtual void Split(const Vector3&,FLOAT,Primitive * &,Primitive * &) ;
00193         void InitEquation(double &,double &,double &,double &) ;
00194 #endif
00195         virtual const Feedback3DColor& sommet3DColor(int) const ;
00196         virtual const Vector3& vertex(int) const ;
00197         virtual unsigned int nbVertices() const { return _vertices.size() ; }
00198         virtual AxisAlignedBox_xyz bbox() const ;
00199         double equation(const Vector3& p) const ;
00200         const NVector3& normal() const { return _normal ; }
00201         double c() const { return _c ; }
00202 
00203         FLOAT FlatFactor() const { return anglefactor ; }
00204 
00205                 protected:
00206         virtual void initNormal() ;
00207         void CheckInfoForPositionOperators() ;
00208 
00209         AxisAlignedBox_xyz _bbox ;
00210         std::vector<Feedback3DColor> _vertices ;
00211         
00212         
00213         double anglefactor ;            
00214         
00215         double _c ;
00216         NVector3 _normal ;
00217     } ;
00218 }
00219 #endif
00220