00001 /* 00002 * Copyright (c) 2011 Erin Catto http://www.box2d.org 00003 * 00004 * This software is provided 'as-is', without any express or implied 00005 * warranty. In no event will the authors be held liable for any damages 00006 * arising from the use of this software. 00007 * Permission is granted to anyone to use this software for any purpose, 00008 * including commercial applications, and to alter it and redistribute it 00009 * freely, subject to the following restrictions: 00010 * 1. The origin of this software must not be misrepresented; you must not 00011 * claim that you wrote the original software. If you use this software 00012 * in a product, an acknowledgment in the product documentation would be 00013 * appreciated but is not required. 00014 * 2. Altered source versions must be plainly marked as such, and must not be 00015 * misrepresented as being the original software. 00016 * 3. This notice may not be removed or altered from any source distribution. 00017 */ 00018 00019 #ifndef B2_ROPE_H 00020 #define B2_ROPE_H 00021 00022 #include <Box2D/Common/b2Math.h> 00023 00024 class b2Draw; 00025 00027 struct b2RopeDef 00028 { 00029 b2RopeDef() 00030 { 00031 vertices = NULL; 00032 count = 0; 00033 masses = NULL; 00034 gravity.SetZero(); 00035 damping = 0.1f; 00036 k2 = 0.9f; 00037 k3 = 0.1f; 00038 } 00039 00041 b2Vec2* vertices; 00042 00044 int32 count; 00045 00047 float32* masses; 00048 00050 b2Vec2 gravity; 00051 00053 float32 damping; 00054 00056 float32 k2; 00057 00059 float32 k3; 00060 }; 00061 00063 class b2Rope 00064 { 00065 public: 00066 b2Rope(); 00067 ~b2Rope(); 00068 00070 void Initialize(const b2RopeDef* def); 00071 00073 void Step(float32 timeStep, int32 iterations); 00074 00076 int32 GetVertexCount() const 00077 { 00078 return m_count; 00079 } 00080 00082 const b2Vec2* GetVertices() const 00083 { 00084 return m_ps; 00085 } 00086 00088 void Draw(b2Draw* draw) const; 00089 00091 void SetAngle(float32 angle); 00092 00093 private: 00094 00095 void SolveC2(); 00096 void SolveC3(); 00097 00098 int32 m_count; 00099 b2Vec2* m_ps; 00100 b2Vec2* m_p0s; 00101 b2Vec2* m_vs; 00102 00103 float32* m_ims; 00104 00105 float32* m_Ls; 00106 float32* m_as; 00107 00108 b2Vec2 m_gravity; 00109 float32 m_damping; 00110 00111 float32 m_k2; 00112 float32 m_k3; 00113 }; 00114 00115 #endif