00001 /* 00002 * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org 00003 * 00004 * This software is provided 'as-is', without any express or implied 00005 * warranty. In no event will the authors be held liable for any damages 00006 * arising from the use of this software. 00007 * Permission is granted to anyone to use this software for any purpose, 00008 * including commercial applications, and to alter it and redistribute it 00009 * freely, subject to the following restrictions: 00010 * 1. The origin of this software must not be misrepresented; you must not 00011 * claim that you wrote the original software. If you use this software 00012 * in a product, an acknowledgment in the product documentation would be 00013 * appreciated but is not required. 00014 * 2. Altered source versions must be plainly marked as such, and must not be 00015 * misrepresented as being the original software. 00016 * 3. This notice may not be removed or altered from any source distribution. 00017 */ 00018 00019 #ifndef BOX2D_H 00020 #define BOX2D_H 00021 00032 // These include files constitute the main Box2D API 00033 00034 #include <Box2D/Common/b2Settings.h> 00035 #include <Box2D/Common/b2Draw.h> 00036 #include <Box2D/Common/b2Timer.h> 00037 00038 #include <Box2D/Collision/Shapes/b2CircleShape.h> 00039 #include <Box2D/Collision/Shapes/b2EdgeShape.h> 00040 #include <Box2D/Collision/Shapes/b2ChainShape.h> 00041 #include <Box2D/Collision/Shapes/b2PolygonShape.h> 00042 00043 #include <Box2D/Collision/b2BroadPhase.h> 00044 #include <Box2D/Collision/b2Distance.h> 00045 #include <Box2D/Collision/b2DynamicTree.h> 00046 #include <Box2D/Collision/b2TimeOfImpact.h> 00047 00048 #include <Box2D/Dynamics/b2Body.h> 00049 #include <Box2D/Dynamics/b2Fixture.h> 00050 #include <Box2D/Dynamics/b2WorldCallbacks.h> 00051 #include <Box2D/Dynamics/b2TimeStep.h> 00052 #include <Box2D/Dynamics/b2World.h> 00053 00054 #include <Box2D/Dynamics/Contacts/b2Contact.h> 00055 00056 #include <Box2D/Dynamics/Joints/b2DistanceJoint.h> 00057 #include <Box2D/Dynamics/Joints/b2FrictionJoint.h> 00058 #include <Box2D/Dynamics/Joints/b2GearJoint.h> 00059 #include <Box2D/Dynamics/Joints/b2MotorJoint.h> 00060 #include <Box2D/Dynamics/Joints/b2MouseJoint.h> 00061 #include <Box2D/Dynamics/Joints/b2PrismaticJoint.h> 00062 #include <Box2D/Dynamics/Joints/b2PulleyJoint.h> 00063 #include <Box2D/Dynamics/Joints/b2RevoluteJoint.h> 00064 #include <Box2D/Dynamics/Joints/b2RopeJoint.h> 00065 #include <Box2D/Dynamics/Joints/b2WeldJoint.h> 00066 #include <Box2D/Dynamics/Joints/b2WheelJoint.h> 00067 00068 #endif