, including all inherited members.
addAllowedMoveItCollision(const std::string &name, const std::vector< std::string > &linkNames) | moveit_object_handling::MoveItCollisionMatrixManipulator | |
attachMoveItObjectToRobot(const std::string &name, const std::string &link_name, const std::vector< std::string > &allowedTouchLinks) | moveit_object_handling::MoveItCollisionMatrixManipulator | |
detachMoveItObjectFromRobot(const std::string &name) | moveit_object_handling::MoveItCollisionMatrixManipulator | |
ensureExistsInACM(const std::string &name, moveit_msgs::AllowedCollisionMatrix &m, bool initFlag) | moveit_object_handling::MoveItCollisionMatrixManipulator | [private] |
expandMoveItCollisionMatrix(const std::string &name, moveit_msgs::AllowedCollisionMatrix &m, bool default_val) | moveit_object_handling::MoveItCollisionMatrixManipulator | [private] |
GET_PLANNING_SCENE_TOPIC | moveit_object_handling::MoveItCollisionMatrixManipulator | [private] |
getCurrentMoveItAllowedCollisionMatrix(moveit_msgs::AllowedCollisionMatrix &matrix) | moveit_object_handling::MoveItCollisionMatrixManipulator | |
getMoveItScene(octomap_msgs::OctomapWithPose &octomap, std::vector< moveit_msgs::CollisionObject > &collision_objects) | moveit_object_handling::MoveItCollisionMatrixManipulator | [private] |
hasObject(const std::string &name, const std::vector< moveit_msgs::AttachedCollisionObject > &objs, moveit_msgs::AttachedCollisionObject &o) | moveit_object_handling::MoveItCollisionMatrixManipulator | [private] |
hasObject(const std::string &name, const std::vector< moveit_msgs::CollisionObject > &objs, moveit_msgs::CollisionObject &o) | moveit_object_handling::MoveItCollisionMatrixManipulator | [private] |
MoveItCollisionMatrixManipulator(ros::NodeHandle &nh) | moveit_object_handling::MoveItCollisionMatrixManipulator | |
planning_scene_client | moveit_object_handling::MoveItCollisionMatrixManipulator | [private] |
planning_scene_publisher | moveit_object_handling::MoveItCollisionMatrixManipulator | [private] |
removeObject(const std::string &name, std::vector< moveit_msgs::CollisionObject > &objs) | moveit_object_handling::MoveItCollisionMatrixManipulator | [private] |
removeObject(const std::string &name, std::vector< moveit_msgs::AttachedCollisionObject > &objs) | moveit_object_handling::MoveItCollisionMatrixManipulator | [private] |
SET_PLANNING_SCENE_TOPIC | moveit_object_handling::MoveItCollisionMatrixManipulator | [private] |
setAllowedMoveItCollision(const std::string &name1, const std::string &name2, const bool flag) | moveit_object_handling::MoveItCollisionMatrixManipulator | |
setAllowedMoveItCollisionMatrix(moveit_msgs::AllowedCollisionMatrix &m) | moveit_object_handling::MoveItCollisionMatrixManipulator | |
~MoveItCollisionMatrixManipulator() | moveit_object_handling::MoveItCollisionMatrixManipulator | |