addToVector(PosedBodyPointDecompositionPtr &bd) | collision_detection::PosedBodyPointDecompositionVector | [inline] |
decomp_vector_ | collision_detection::PosedBodyPointDecompositionVector | [private] |
empty_ptr_ | collision_detection::PosedBodyPointDecompositionVector | [private] |
getCollisionPoints() const | collision_detection::PosedBodyPointDecompositionVector | [inline] |
getPosedBodyDecomposition(unsigned int i) const | collision_detection::PosedBodyPointDecompositionVector | [inline] |
getSize() const | collision_detection::PosedBodyPointDecompositionVector | [inline] |
PosedBodyPointDecompositionVector() | collision_detection::PosedBodyPointDecompositionVector | [inline] |
updatePose(unsigned int ind, const Eigen::Affine3d &pose) | collision_detection::PosedBodyPointDecompositionVector | [inline] |