#include <moveit/macros/class_forward.h>
#include <string>
#include <vector>
#include <map>
#include <boost/function.hpp>
#include <Eigen/Geometry>
#include <eigen_stl_containers/eigen_stl_vector_container.h>
#include <geometric_shapes/shapes.h>
Go to the source code of this file.
Classes | |
class | collision_detection::World::Action |
Represents an action that occurred on an object in the world. Several bits may be set indicating several things happened to the object. If the DESTROY bit is set, other bits will not be set. More... | |
struct | collision_detection::World::Object |
A representation of an object. More... | |
class | collision_detection::World::Observer |
class | collision_detection::World::ObserverHandle |
class | collision_detection::World |
Maintain a representation of the environment. More... | |
Namespaces | |
namespace | collision_detection |
Generic interface to collision detection. | |
Functions | |
collision_detection::MOVEIT_CLASS_FORWARD (World) |