#include <boost/array.hpp>
#include <boost/function.hpp>
#include <vector>
#include <string>
#include <map>
#include <set>
#include <Eigen/Core>
#include <console_bridge/console.h>
Go to the source code of this file.
Classes | |
struct | collision_detection::CollisionRequest |
Representation of a collision checking request. More... | |
struct | collision_detection::CollisionResult |
Representation of a collision checking result. More... | |
struct | collision_detection::Contact |
Definition of a contact point. More... | |
struct | collision_detection::CostSource |
When collision costs are computed, this structure contains information about the partial cost incurred in a particular volume. More... | |
Namespaces | |
namespace | collision_detection |
Generic interface to collision detection. | |
namespace | collision_detection::BodyTypes |
The types of bodies that are considered for collision. | |
Typedefs | |
typedef BodyTypes::Type | collision_detection::BodyType |
The types of bodies that are considered for collision. | |
Enumerations | |
enum | collision_detection::BodyTypes::Type { collision_detection::BodyTypes::ROBOT_LINK, collision_detection::BodyTypes::ROBOT_ATTACHED, collision_detection::BodyTypes::WORLD_OBJECT } |
The types of bodies that are considered for collision. More... |