00001 /********************************************************************* 00002 * Software License Agreement (BSD License) 00003 * 00004 * Copyright (c) 2013, Willow Garage, Inc. 00005 * All rights reserved. 00006 * 00007 * Redistribution and use in source and binary forms, with or without 00008 * modification, are permitted provided that the following conditions 00009 * are met: 00010 * 00011 * * Redistributions of source code must retain the above copyright 00012 * notice, this list of conditions and the following disclaimer. 00013 * * Redistributions in binary form must reproduce the above 00014 * copyright notice, this list of conditions and the following 00015 * disclaimer in the documentation and/or other materials provided 00016 * with the distribution. 00017 * * Neither the name of the Willow Garage nor the names of its 00018 * contributors may be used to endorse or promote products derived 00019 * from this software without specific prior written permission. 00020 * 00021 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 00022 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 00023 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS 00024 * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE 00025 * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, 00026 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, 00027 * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 00028 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 00029 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 00030 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN 00031 * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00032 * POSSIBILITY OF SUCH DAMAGE. 00033 *********************************************************************/ 00034 00035 /* Author: Martin Pecka */ 00036 00037 #include <moveit/robot_model/aabb.h> 00038 00039 void moveit::core::AABB::extendWithTransformedBox(const Eigen::Affine3d& transform, const Eigen::Vector3d& box) 00040 { 00041 // Method adapted from FCL src/shape/geometric_shapes_utility.cpp#computeBV<AABB, Box>(...) (BSD-licensed code): 00042 // https://github.com/flexible-collision-library/fcl/blob/fcl-0.4/src/shape/geometric_shapes_utility.cpp#L292 00043 // We don't call their code because it would need creating temporary objects, and their method is in floats. 00044 // 00045 // Here's a nice explanation why it works: https://zeuxcg.org/2010/10/17/aabb-from-obb-with-component-wise-abs/ 00046 00047 const Eigen::Matrix3d& R = transform.rotation(); 00048 const Eigen::Vector3d& T = transform.translation(); 00049 00050 double x_range = 0.5 * (fabs(R(0, 0) * box[0]) + fabs(R(0, 1) * box[1]) + fabs(R(0, 2) * box[2])); 00051 double y_range = 0.5 * (fabs(R(1, 0) * box[0]) + fabs(R(1, 1) * box[1]) + fabs(R(1, 2) * box[2])); 00052 double z_range = 0.5 * (fabs(R(2, 0) * box[0]) + fabs(R(2, 1) * box[1]) + fabs(R(2, 2) * box[2])); 00053 00054 const Eigen::Vector3d v_delta(x_range, y_range, z_range); 00055 extend(T + v_delta); 00056 extend(T - v_delta); 00057 }