This is the complete list of members for
LeapUtilGL::CameraGL, including all inherited members.
| CalcViewDepth(const Leap::Vector &vPos) const | LeapUtil::Camera | [inline] |
| Camera() | LeapUtil::Camera | [inline] |
| CameraGL() | LeapUtilGL::CameraGL | [inline] |
| GetAspectRatio() const | LeapUtil::Camera | [inline] |
| GetFarClip() const | LeapUtil::Camera | [inline] |
| GetMaxOrbitLatitude() const | LeapUtil::Camera | [inline] |
| GetNearClip() const | LeapUtil::Camera | [inline] |
| GetOrbitTarget() const | LeapUtil::Camera | [inline] |
| GetPosition() const | LeapUtil::Camera | [inline] |
| GetPOV() const | LeapUtil::Camera | [inline] |
| GetRotation() const | LeapUtil::Camera | [inline] |
| GetVerticalFOVDegrees() const | LeapUtil::Camera | [inline] |
| GetView() const | LeapUtil::Camera | [inline] |
| Move(const Leap::Vector &vDeltaPos) | LeapUtil::Camera | [inline] |
| OnMouseDown(const Leap::Vector &vMousePos) | LeapUtil::Camera | |
| OnMouseMoveOrbit(const Leap::Vector &vMousePos) | LeapUtil::Camera | |
| OnMouseWheel(float fDeltaZ) | LeapUtil::Camera | |
| ResetGLProjection() | LeapUtilGL::CameraGL | [inline, static] |
| ResetGLView() | LeapUtilGL::CameraGL | [inline, static] |
| Rotate(const Leap::Matrix &mtxRotation) | LeapUtil::Camera | [inline] |
| Rotate(const Leap::Vector &vAxis, float fRadians) | LeapUtil::Camera | [inline] |
| RotateOrbit(float fDeltaMagnitude, float fDeltaLongitude, float fDeltaLatitude) | LeapUtil::Camera | |
| SetAspectRatio(float fAspectRatio) | LeapUtil::Camera | [inline] |
| SetClipPlanes(float fNearClip, float fFarClip) | LeapUtil::Camera | [inline] |
| SetFarClip(float fFarClip) | LeapUtil::Camera | [inline] |
| SetMaxOrbitLatitude(float fMaxOrbitLatitude) | LeapUtil::Camera | [inline] |
| SetNearClip(float fNearClip) | LeapUtil::Camera | [inline] |
| SetOrbitTarget(const Leap::Vector &vOrbitTarget) | LeapUtil::Camera | [inline] |
| SetPosition(const Leap::Vector &vPos) | LeapUtil::Camera | [inline] |
| SetPOV(const Leap::Matrix &mtxPOV) | LeapUtil::Camera | [inline] |
| SetPOVLookAt(const Leap::Vector &vCameraPosition, const Leap::Vector &vTarget, Leap::Vector vUp=Leap::Vector::yAxis()) | LeapUtil::Camera | |
| SetRotation(const Leap::Vector &vAxis, float fRadians) | LeapUtil::Camera | [inline] |
| SetRotation(const Leap::Matrix &mtxRot) | LeapUtil::Camera | [inline] |
| SetRotationLookAt(const Leap::Vector &vTarget, const Leap::Vector &vUp=Leap::Vector::yAxis()) | LeapUtil::Camera | [inline] |
| SetupGLProjection() const | LeapUtilGL::CameraGL | |
| SetupGLView() const | LeapUtilGL::CameraGL | |
| SetVerticalFOVDegrees(float fFOV) | LeapUtil::Camera | [inline] |