scan_shadow_detector.h
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00004 *  Copyright (c) 2017, laser_filters authors
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00034 
00035 /*
00036 \author Atsushi Watanabe (SEQSENSE, Inc.)
00037 */
00038 
00039 #ifndef SCAN_SHADOW_DETECTOR_H
00040 #define SCAN_SHADOW_DETECTOR_H
00041 
00042 namespace laser_filters
00043 {
00044 class ScanShadowDetector
00045 {
00046 public:
00047   float min_angle_tan_, max_angle_tan_;  // Filter angle thresholds
00048 
00049   void configure(const float min_angle, const float max_angle)
00050   {
00051     min_angle_tan_ = tanf(min_angle);
00052     max_angle_tan_ = tanf(max_angle);
00053 
00054     // Correct sign of tan around singularity points
00055     if (min_angle_tan_ < 0.0)
00056       min_angle_tan_ = -min_angle_tan_;
00057     if (max_angle_tan_ > 0.0)
00058       max_angle_tan_ = -max_angle_tan_;
00059   }
00060   bool isShadow(const float r1, const float r2, const float included_angle)
00061   {
00062     const float perpendicular_y_ = r2 * sinf(included_angle);
00063     const float perpendicular_x_ = r1 - r2 * cosf(included_angle);
00064     const float perpendicular_tan_ = fabs(perpendicular_y_) / perpendicular_x_;
00065 
00066     if (perpendicular_tan_ > 0)
00067     {
00068       if (perpendicular_tan_ < min_angle_tan_)
00069         return true;
00070     }
00071     else
00072     {
00073       if (perpendicular_tan_ > max_angle_tan_)
00074         return true;
00075     }
00076     return false;
00077   }
00078 };
00079 }
00080 
00081 #endif  //SCAN_SHADOW_DETECTOR_H


laser_filters
Author(s): Tully Foote
autogenerated on Tue Jul 2 2019 19:25:55