, including all inherited members.
addBody(Body *body, const EigenTransform &worldTransform) | GraspIt::GraspItSceneManager | [protected] |
addRobot(Robot *robot, const EigenTransform &worldTransform) | GraspIt::GraspItSceneManager | [protected] |
core | GraspIt::GraspItSceneManager | [protected] |
createIdleSensor() | GraspIt::GraspItSceneManagerHeadless | [private] |
createNewGraspitWorld() | GraspIt::GraspItSceneManagerHeadless | [protected, virtual] |
deleteIdleSensor() | GraspIt::GraspItSceneManagerHeadless | [private] |
destroyCore() | GraspIt::GraspItSceneManagerHeadless | [protected, virtual] |
eventThreadRunsQt() const | GraspIt::GraspItSceneManagerHeadless | [inline, protected, virtual] |
getBody(const std::string &name) | GraspIt::GraspItSceneManager | [protected] |
getBody(const unsigned int i) | GraspIt::GraspItSceneManager | [protected] |
getCurrentGraspableBody() | GraspIt::GraspItSceneManager | [protected] |
getCurrentHand() | GraspIt::GraspItSceneManager | [protected] |
getGraspableBody(const std::string &name) | GraspIt::GraspItSceneManager | [protected] |
getGraspableBody(const unsigned int i) | GraspIt::GraspItSceneManager | [protected] |
getNumBodies() const | GraspIt::GraspItSceneManager | [protected] |
getNumGraspableBodies() const | GraspIt::GraspItSceneManager | [protected] |
getNumRobots() const | GraspIt::GraspItSceneManager | [protected] |
getObjectNames(bool graspable) const | GraspIt::GraspItSceneManager | |
getRobot(const std::string &name) | GraspIt::GraspItSceneManager | [protected] |
getRobot(const unsigned int i) | GraspIt::GraspItSceneManager | [protected] |
getRobotNames() const | GraspIt::GraspItSceneManager | |
getUniqueWorldLock() | GraspIt::GraspItSceneManager | [inline, protected] |
GraspItSceneManager() | GraspIt::GraspItSceneManager | |
GraspItSceneManagerHeadless() | GraspIt::GraspItSceneManagerHeadless | |
GraspItSceneManagerHeadless(const GraspItSceneManagerHeadless &o) | GraspIt::GraspItSceneManagerHeadless | [inline, private] |
graspitWorld | GraspIt::GraspItSceneManager | [protected] |
graspitWorldMtx | GraspIt::GraspItSceneManager | [mutable, protected] |
initialize() | GraspIt::GraspItSceneManager | |
initializeCore() | GraspIt::GraspItSceneManagerHeadless | [protected, virtual] |
isInitialized() const | GraspIt::GraspItSceneManager | |
isInventorReady() const | GraspIt::GraspItSceneManagerHeadless | [protected] |
isObjectLoaded(const std::string &name) const | GraspIt::GraspItSceneManager | |
isObjectLoaded(const Body *body) const | GraspIt::GraspItSceneManager | [protected] |
isReady() const | GraspIt::GraspItSceneManagerHeadless | [virtual] |
isRobotLoaded(const std::string &name) const | GraspIt::GraspItSceneManager | |
isRobotLoaded(const Robot *robot) const | GraspIt::GraspItSceneManager | [protected] |
ivReady | GraspIt::GraspItSceneManagerHeadless | [private] |
ivReadyMtx | GraspIt::GraspItSceneManagerHeadless | [mutable, private] |
ivThread | GraspIt::GraspItSceneManagerHeadless | [private] |
ivThreadLoop(GraspItSceneManagerHeadless *_this) | GraspIt::GraspItSceneManagerHeadless | [private, static] |
loadObject(const std::string &filename, const std::string &name, const bool asGraspable=true, const EigenTransform &worldTransform=EigenTransform::Identity()) | GraspIt::GraspItSceneManager | |
loadRobot(const std::string &filename, const std::string &robotName, const EigenTransform &worldTransform=EigenTransform::Identity()) | GraspIt::GraspItSceneManager | |
loadWorld(const std::string &filename) | GraspIt::GraspItSceneManager | |
lockWorld() | GraspIt::GraspItSceneManager | [inline, protected] |
mIdleSensor | GraspIt::GraspItSceneManagerHeadless | [private] |
moveObject(const std::string &name, const EigenTransform &worldTransform) | GraspIt::GraspItSceneManager | |
moveRobot(const std::string &robotName, const EigenTransform &worldTransform) | GraspIt::GraspItSceneManager | |
processIdleEvent() | GraspIt::GraspItSceneManager | [protected] |
readBody(const std::string &name) const | GraspIt::GraspItSceneManager | [protected] |
readCurrentGraspableBody() const | GraspIt::GraspItSceneManager | [protected] |
readCurrentHand() const | GraspIt::GraspItSceneManager | [protected] |
readGraspableBody(const std::string &name) const | GraspIt::GraspItSceneManager | [protected] |
readRobot(const std::string &name) const | GraspIt::GraspItSceneManager | [protected] |
removeElement(WorldElement *elem, const bool deleteInstance) | GraspIt::GraspItSceneManager | [protected] |
removeObject(const std::string &name) | GraspIt::GraspItSceneManager | |
removeRobot(const std::string &robotName) | GraspIt::GraspItSceneManager | |
saveGraspItWorld(const std::string &filename, bool createDir=false) | GraspIt::GraspItSceneManager | |
saveInventorWorld(const std::string &filename, bool createDir=false) | GraspIt::GraspItSceneManager | |
saveObjectAsInventor(const std::string &filename, const std::string &name, const bool createDir=false, const bool forceWrite=false) | GraspIt::GraspItSceneManager | |
saveRobotAsInventor(const std::string &filename, const std::string &robotName, const bool createDir=false, const bool forceWrite=false) | GraspIt::GraspItSceneManager | |
scheduleIdleEvent() | GraspIt::GraspItSceneManagerHeadless | [protected, virtual] |
sensorCB(void *data, SoSensor *) | GraspIt::GraspItSceneManagerHeadless | [private, static] |
setCurrentGraspableObject(const std::string &objectName) | GraspIt::GraspItSceneManager | |
setCurrentHand(const std::string &robotName) | GraspIt::GraspItSceneManager | |
setGraspableObject(const std::string &robotName, const std::string &objectName) | GraspIt::GraspItSceneManager | |
setInventorReady(const bool flag) | GraspIt::GraspItSceneManagerHeadless | [private] |
shutdown() | GraspIt::GraspItSceneManager | |
tryLockWorld() | GraspIt::GraspItSceneManager | [inline, protected] |
unlockWorld() | GraspIt::GraspItSceneManager | [inline, protected] |
waitForInventorState(const bool value) const | GraspIt::GraspItSceneManagerHeadless | [private] |
waitUntilReady() const | GraspIt::GraspItSceneManagerHeadless | [virtual] |
~GraspItSceneManager() | GraspIt::GraspItSceneManager | [virtual] |
~GraspItSceneManagerHeadless() | GraspIt::GraspItSceneManagerHeadless | [virtual] |