GraspIt::GraspItDatabaseManager Member List
This is the complete list of members for GraspIt::GraspItDatabaseManager, including all inherited members.
addAsIdleListener()GraspIt::GraspItAccessor [protected]
addBody(Body *body, const EigenTransform &worldTransform)GraspIt::GraspItAccessor [protected]
addRobot(Robot *robot, const EigenTransform &worldTransform)GraspIt::GraspItAccessor [protected]
eventThreadRunsQt() const GraspIt::GraspItAccessor [protected]
getAllLoadedObjectIDs(std::vector< int > &ids) const =0GraspIt::GraspItDatabaseManager [pure virtual]
getAllLoadedObjectNames(std::vector< std::string > &names) const =0GraspIt::GraspItDatabaseManager [pure virtual]
getAllLoadedRobotIDs(std::vector< int > &ids) const =0GraspIt::GraspItDatabaseManager [pure virtual]
getAllLoadedRobotNames(std::vector< std::string > &names) const =0GraspIt::GraspItDatabaseManager [pure virtual]
getBody(const std::string &name)GraspIt::GraspItAccessor [protected]
getBody(const unsigned int i)GraspIt::GraspItAccessor [protected]
getCurrentGraspableBody()GraspIt::GraspItAccessor [protected]
getCurrentHand()GraspIt::GraspItAccessor [protected]
getGraspableBody(const std::string &name)GraspIt::GraspItAccessor [protected]
getGraspableBody(const unsigned int i)GraspIt::GraspItAccessor [protected]
getGraspItSceneManager()GraspIt::GraspItAccessor [protected]
getModelNameAndType(const int modelID, std::string &name, bool &isRobot) const =0GraspIt::GraspItDatabaseManager [pure virtual]
getModelType(const int modelID) const =0GraspIt::GraspItDatabaseManager [protected, pure virtual]
getName() const GraspIt::GraspItAccessor
getObjectFromDatabase(const std::string &objectName)=0GraspIt::GraspItDatabaseManager [protected, pure virtual]
getObjectFromDatabase(const int modelID)=0GraspIt::GraspItDatabaseManager [protected, pure virtual]
getObjectModelID(const std::string &objectName, int &id) const =0GraspIt::GraspItDatabaseManager [pure virtual]
getRobot(const std::string &name)GraspIt::GraspItAccessor [protected]
getRobot(const unsigned int i)GraspIt::GraspItAccessor [protected]
getRobotFromDatabase(const std::string &robotName)=0GraspIt::GraspItDatabaseManager [protected, pure virtual]
getRobotFromDatabase(const int modelID)=0GraspIt::GraspItDatabaseManager [protected, pure virtual]
getRobotJointNames(const std::string &robotName, std::vector< std::string > &jointNames) const =0GraspIt::GraspItDatabaseManager [pure virtual]
getRobotModelID(const std::string &robotName, int &id) const =0GraspIt::GraspItDatabaseManager [pure virtual]
getUniqueWorldLock()GraspIt::GraspItAccessor [protected]
GraspItAccessor(const std::string &objectName, const SHARED_PTR< GraspItSceneManager > &interface)GraspIt::GraspItAccessor
GraspItDatabaseManager(const std::string &name, const SHARED_PTR< GraspItSceneManager > &interface)GraspIt::GraspItDatabaseManager [inline]
idleEventFromSceneManager()=0GraspIt::GraspItDatabaseManager [protected, pure virtual]
isModelLoaded(const int modelID) const GraspIt::GraspItDatabaseManager
isObjectLoaded(const Body *object) const GraspIt::GraspItAccessor [protected]
isRobotLoaded(const Robot *robot) const GraspIt::GraspItAccessor [protected]
isScheduledForIdleEvent() const GraspIt::GraspItAccessor [protected]
loadObjectToDatabase(const std::string &filename, const std::string &objectName, const bool asGraspable)=0GraspIt::GraspItDatabaseManager [pure virtual]
loadObjectToWorld(const std::string &objectName, const EigenTransform &transform)GraspIt::GraspItDatabaseManager
loadRobotToDatabase(const std::string &filename, const std::string &robotName, const std::vector< std::string > &jointNames)=0GraspIt::GraspItDatabaseManager [pure virtual]
loadRobotToWorld(const std::string &robotName, const EigenTransform &transform)GraspIt::GraspItDatabaseManager
loadToWorld(const int modelID, const EigenTransform &transform)GraspIt::GraspItDatabaseManager
lockWorld()GraspIt::GraspItAccessor [protected]
onSceneManagerShutdown()=0GraspIt::GraspItDatabaseManager [protected, pure virtual]
readCurrentGraspableBody() const GraspIt::GraspItAccessor [protected]
readCurrentHand() const GraspIt::GraspItAccessor [protected]
readGraspItSceneManager() const GraspIt::GraspItAccessor [protected]
removeElement(WorldElement *elem, const bool deleteInstance)GraspIt::GraspItAccessor [protected]
removeFromIdleListeners()GraspIt::GraspItAccessor [protected]
saveLoadedWorld(const std::string &filename, const bool asInventor, const bool createDir=false)GraspIt::GraspItDatabaseManager
scheduleForIdleEventUpdate()GraspIt::GraspItAccessor [protected]
tryLockWorld()GraspIt::GraspItAccessor [protected]
unloadFromWorld(const int modelID)GraspIt::GraspItDatabaseManager
unloadObjectFromWorld(const std::string &objectName)GraspIt::GraspItDatabaseManager
unloadRobotFromWorld(const std::string &robotName)GraspIt::GraspItDatabaseManager
unlockWorld()GraspIt::GraspItAccessor [protected]
unschedule()GraspIt::GraspItAccessor [protected]
~GraspItAccessor()GraspIt::GraspItAccessor [virtual]
~GraspItDatabaseManager()GraspIt::GraspItDatabaseManager [inline, virtual]


grasp_planning_graspit
Author(s): Jennifer Buehler
autogenerated on Wed May 8 2019 02:53:36