, including all inherited members.
| addAsIdleListener() | GraspIt::GraspItAccessor | [protected] |
| addBody(Body *body, const EigenTransform &worldTransform) | GraspIt::GraspItAccessor | [protected] |
| addRobot(Robot *robot, const EigenTransform &worldTransform) | GraspIt::GraspItAccessor | [protected] |
| eventThreadRunsQt() const | GraspIt::GraspItAccessor | [protected] |
| getAllLoadedObjectIDs(std::vector< int > &ids) const =0 | GraspIt::GraspItDatabaseManager | [pure virtual] |
| getAllLoadedObjectNames(std::vector< std::string > &names) const =0 | GraspIt::GraspItDatabaseManager | [pure virtual] |
| getAllLoadedRobotIDs(std::vector< int > &ids) const =0 | GraspIt::GraspItDatabaseManager | [pure virtual] |
| getAllLoadedRobotNames(std::vector< std::string > &names) const =0 | GraspIt::GraspItDatabaseManager | [pure virtual] |
| getBody(const std::string &name) | GraspIt::GraspItAccessor | [protected] |
| getBody(const unsigned int i) | GraspIt::GraspItAccessor | [protected] |
| getCurrentGraspableBody() | GraspIt::GraspItAccessor | [protected] |
| getCurrentHand() | GraspIt::GraspItAccessor | [protected] |
| getGraspableBody(const std::string &name) | GraspIt::GraspItAccessor | [protected] |
| getGraspableBody(const unsigned int i) | GraspIt::GraspItAccessor | [protected] |
| getGraspItSceneManager() | GraspIt::GraspItAccessor | [protected] |
| getModelNameAndType(const int modelID, std::string &name, bool &isRobot) const =0 | GraspIt::GraspItDatabaseManager | [pure virtual] |
| getModelType(const int modelID) const =0 | GraspIt::GraspItDatabaseManager | [protected, pure virtual] |
| getName() const | GraspIt::GraspItAccessor | |
| getObjectFromDatabase(const std::string &objectName)=0 | GraspIt::GraspItDatabaseManager | [protected, pure virtual] |
| getObjectFromDatabase(const int modelID)=0 | GraspIt::GraspItDatabaseManager | [protected, pure virtual] |
| getObjectModelID(const std::string &objectName, int &id) const =0 | GraspIt::GraspItDatabaseManager | [pure virtual] |
| getRobot(const std::string &name) | GraspIt::GraspItAccessor | [protected] |
| getRobot(const unsigned int i) | GraspIt::GraspItAccessor | [protected] |
| getRobotFromDatabase(const std::string &robotName)=0 | GraspIt::GraspItDatabaseManager | [protected, pure virtual] |
| getRobotFromDatabase(const int modelID)=0 | GraspIt::GraspItDatabaseManager | [protected, pure virtual] |
| getRobotJointNames(const std::string &robotName, std::vector< std::string > &jointNames) const =0 | GraspIt::GraspItDatabaseManager | [pure virtual] |
| getRobotModelID(const std::string &robotName, int &id) const =0 | GraspIt::GraspItDatabaseManager | [pure virtual] |
| getUniqueWorldLock() | GraspIt::GraspItAccessor | [protected] |
| GraspItAccessor(const std::string &objectName, const SHARED_PTR< GraspItSceneManager > &interface) | GraspIt::GraspItAccessor | |
| GraspItDatabaseManager(const std::string &name, const SHARED_PTR< GraspItSceneManager > &interface) | GraspIt::GraspItDatabaseManager | [inline] |
| idleEventFromSceneManager()=0 | GraspIt::GraspItDatabaseManager | [protected, pure virtual] |
| isModelLoaded(const int modelID) const | GraspIt::GraspItDatabaseManager | |
| isObjectLoaded(const Body *object) const | GraspIt::GraspItAccessor | [protected] |
| isRobotLoaded(const Robot *robot) const | GraspIt::GraspItAccessor | [protected] |
| isScheduledForIdleEvent() const | GraspIt::GraspItAccessor | [protected] |
| loadObjectToDatabase(const std::string &filename, const std::string &objectName, const bool asGraspable)=0 | GraspIt::GraspItDatabaseManager | [pure virtual] |
| loadObjectToWorld(const std::string &objectName, const EigenTransform &transform) | GraspIt::GraspItDatabaseManager | |
| loadRobotToDatabase(const std::string &filename, const std::string &robotName, const std::vector< std::string > &jointNames)=0 | GraspIt::GraspItDatabaseManager | [pure virtual] |
| loadRobotToWorld(const std::string &robotName, const EigenTransform &transform) | GraspIt::GraspItDatabaseManager | |
| loadToWorld(const int modelID, const EigenTransform &transform) | GraspIt::GraspItDatabaseManager | |
| lockWorld() | GraspIt::GraspItAccessor | [protected] |
| onSceneManagerShutdown()=0 | GraspIt::GraspItDatabaseManager | [protected, pure virtual] |
| readCurrentGraspableBody() const | GraspIt::GraspItAccessor | [protected] |
| readCurrentHand() const | GraspIt::GraspItAccessor | [protected] |
| readGraspItSceneManager() const | GraspIt::GraspItAccessor | [protected] |
| removeElement(WorldElement *elem, const bool deleteInstance) | GraspIt::GraspItAccessor | [protected] |
| removeFromIdleListeners() | GraspIt::GraspItAccessor | [protected] |
| saveLoadedWorld(const std::string &filename, const bool asInventor, const bool createDir=false) | GraspIt::GraspItDatabaseManager | |
| scheduleForIdleEventUpdate() | GraspIt::GraspItAccessor | [protected] |
| tryLockWorld() | GraspIt::GraspItAccessor | [protected] |
| unloadFromWorld(const int modelID) | GraspIt::GraspItDatabaseManager | |
| unloadObjectFromWorld(const std::string &objectName) | GraspIt::GraspItDatabaseManager | |
| unloadRobotFromWorld(const std::string &robotName) | GraspIt::GraspItDatabaseManager | |
| unlockWorld() | GraspIt::GraspItAccessor | [protected] |
| unschedule() | GraspIt::GraspItAccessor | [protected] |
| ~GraspItAccessor() | GraspIt::GraspItAccessor | [virtual] |
| ~GraspItDatabaseManager() | GraspIt::GraspItDatabaseManager | [inline, virtual] |