, including all inherited members.
addAsIdleListener() | GraspIt::GraspItAccessor | [protected] |
addBody(Body *body, const EigenTransform &worldTransform) | GraspIt::GraspItAccessor | [protected] |
addRobot(Robot *robot, const EigenTransform &worldTransform) | GraspIt::GraspItAccessor | [protected] |
eventThreadRunsQt() const | GraspIt::GraspItAccessor | [protected] |
getAllLoadedObjectIDs(std::vector< int > &ids) const =0 | GraspIt::GraspItDatabaseManager | [pure virtual] |
getAllLoadedObjectNames(std::vector< std::string > &names) const =0 | GraspIt::GraspItDatabaseManager | [pure virtual] |
getAllLoadedRobotIDs(std::vector< int > &ids) const =0 | GraspIt::GraspItDatabaseManager | [pure virtual] |
getAllLoadedRobotNames(std::vector< std::string > &names) const =0 | GraspIt::GraspItDatabaseManager | [pure virtual] |
getBody(const std::string &name) | GraspIt::GraspItAccessor | [protected] |
getBody(const unsigned int i) | GraspIt::GraspItAccessor | [protected] |
getCurrentGraspableBody() | GraspIt::GraspItAccessor | [protected] |
getCurrentHand() | GraspIt::GraspItAccessor | [protected] |
getGraspableBody(const std::string &name) | GraspIt::GraspItAccessor | [protected] |
getGraspableBody(const unsigned int i) | GraspIt::GraspItAccessor | [protected] |
getGraspItSceneManager() | GraspIt::GraspItAccessor | [protected] |
getModelNameAndType(const int modelID, std::string &name, bool &isRobot) const =0 | GraspIt::GraspItDatabaseManager | [pure virtual] |
getModelType(const int modelID) const =0 | GraspIt::GraspItDatabaseManager | [protected, pure virtual] |
getName() const | GraspIt::GraspItAccessor | |
getObjectFromDatabase(const std::string &objectName)=0 | GraspIt::GraspItDatabaseManager | [protected, pure virtual] |
getObjectFromDatabase(const int modelID)=0 | GraspIt::GraspItDatabaseManager | [protected, pure virtual] |
getObjectModelID(const std::string &objectName, int &id) const =0 | GraspIt::GraspItDatabaseManager | [pure virtual] |
getRobot(const std::string &name) | GraspIt::GraspItAccessor | [protected] |
getRobot(const unsigned int i) | GraspIt::GraspItAccessor | [protected] |
getRobotFromDatabase(const std::string &robotName)=0 | GraspIt::GraspItDatabaseManager | [protected, pure virtual] |
getRobotFromDatabase(const int modelID)=0 | GraspIt::GraspItDatabaseManager | [protected, pure virtual] |
getRobotJointNames(const std::string &robotName, std::vector< std::string > &jointNames) const =0 | GraspIt::GraspItDatabaseManager | [pure virtual] |
getRobotModelID(const std::string &robotName, int &id) const =0 | GraspIt::GraspItDatabaseManager | [pure virtual] |
getUniqueWorldLock() | GraspIt::GraspItAccessor | [protected] |
GraspItAccessor(const std::string &objectName, const SHARED_PTR< GraspItSceneManager > &interface) | GraspIt::GraspItAccessor | |
GraspItDatabaseManager(const std::string &name, const SHARED_PTR< GraspItSceneManager > &interface) | GraspIt::GraspItDatabaseManager | [inline] |
idleEventFromSceneManager()=0 | GraspIt::GraspItDatabaseManager | [protected, pure virtual] |
isModelLoaded(const int modelID) const | GraspIt::GraspItDatabaseManager | |
isObjectLoaded(const Body *object) const | GraspIt::GraspItAccessor | [protected] |
isRobotLoaded(const Robot *robot) const | GraspIt::GraspItAccessor | [protected] |
isScheduledForIdleEvent() const | GraspIt::GraspItAccessor | [protected] |
loadObjectToDatabase(const std::string &filename, const std::string &objectName, const bool asGraspable)=0 | GraspIt::GraspItDatabaseManager | [pure virtual] |
loadObjectToWorld(const std::string &objectName, const EigenTransform &transform) | GraspIt::GraspItDatabaseManager | |
loadRobotToDatabase(const std::string &filename, const std::string &robotName, const std::vector< std::string > &jointNames)=0 | GraspIt::GraspItDatabaseManager | [pure virtual] |
loadRobotToWorld(const std::string &robotName, const EigenTransform &transform) | GraspIt::GraspItDatabaseManager | |
loadToWorld(const int modelID, const EigenTransform &transform) | GraspIt::GraspItDatabaseManager | |
lockWorld() | GraspIt::GraspItAccessor | [protected] |
onSceneManagerShutdown()=0 | GraspIt::GraspItDatabaseManager | [protected, pure virtual] |
readCurrentGraspableBody() const | GraspIt::GraspItAccessor | [protected] |
readCurrentHand() const | GraspIt::GraspItAccessor | [protected] |
readGraspItSceneManager() const | GraspIt::GraspItAccessor | [protected] |
removeElement(WorldElement *elem, const bool deleteInstance) | GraspIt::GraspItAccessor | [protected] |
removeFromIdleListeners() | GraspIt::GraspItAccessor | [protected] |
saveLoadedWorld(const std::string &filename, const bool asInventor, const bool createDir=false) | GraspIt::GraspItDatabaseManager | |
scheduleForIdleEventUpdate() | GraspIt::GraspItAccessor | [protected] |
tryLockWorld() | GraspIt::GraspItAccessor | [protected] |
unloadFromWorld(const int modelID) | GraspIt::GraspItDatabaseManager | |
unloadObjectFromWorld(const std::string &objectName) | GraspIt::GraspItDatabaseManager | |
unloadRobotFromWorld(const std::string &robotName) | GraspIt::GraspItDatabaseManager | |
unlockWorld() | GraspIt::GraspItAccessor | [protected] |
unschedule() | GraspIt::GraspItAccessor | [protected] |
~GraspItAccessor() | GraspIt::GraspItAccessor | [virtual] |
~GraspItDatabaseManager() | GraspIt::GraspItDatabaseManager | [inline, virtual] |