control_node.cpp
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00001 /* Copyright (C) 2015-2018 Michele Colledanchise -  All Rights Reserved
00002  * Copyright (C) 2018 Davide Faconti -  All Rights Reserved
00003 *
00004 *   Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
00005 *   to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
00006 *   and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
00007 *   The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
00008 *
00009 *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00010 *   FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
00011 *   WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
00012 */
00013 
00014 #include "behaviortree_cpp/control_node.h"
00015 
00016 namespace BT
00017 {
00018 ControlNode::ControlNode(const std::string& name, const NodeParameters& parameters)
00019   : TreeNode::TreeNode(name, parameters)
00020 {
00021     // TODO(...) In case it is desired to set to idle remove the ReturnStatus
00022     // type in order to set the member variable
00023     // ReturnStatus const NodeStatus child_status = NodeStatus::IDLE;  // commented out as unused
00024 }
00025 
00026 void ControlNode::addChild(TreeNode* child)
00027 {
00028     //    Checking if the child is not already present
00029     //    for (auto node : children_nodes_)
00030     //    {
00031     //        if (node == child)
00032     //        {
00033     //            throw BehaviorTreeException("'" + child->name() + "' is already a '" + name() + "' child.");
00034     //        }
00035     //    }
00036 
00037     children_nodes_.push_back(child);
00038 }
00039 
00040 unsigned int ControlNode::childrenCount() const
00041 {
00042     return children_nodes_.size();
00043 }
00044 
00045 void ControlNode::halt()
00046 {
00047     haltChildren(0);
00048     setStatus(NodeStatus::IDLE);
00049 }
00050 
00051 const std::vector<TreeNode*>& ControlNode::children() const
00052 {
00053     return children_nodes_;
00054 }
00055 
00056 void ControlNode::haltChildren(int i)
00057 {
00058     for (unsigned int j = i; j < children_nodes_.size(); j++)
00059     {
00060         auto child = children_nodes_[j];
00061         if (child->status() == NodeStatus::RUNNING)
00062         {
00063             child->halt();
00064         }
00065         child->setStatus(NodeStatus::IDLE);
00066     }
00067 }
00068 }


behaviortree_cpp
Author(s): Michele Colledanchise, Davide Faconti
autogenerated on Sat Feb 2 2019 03:50:10