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00010 #ifndef EIGEN_ROTATION2D_H
00011 #define EIGEN_ROTATION2D_H
00012
00013 namespace Eigen {
00014
00032 namespace internal {
00033
00034 template<typename _Scalar> struct traits<Rotation2D<_Scalar> >
00035 {
00036 typedef _Scalar Scalar;
00037 };
00038 }
00039
00040 template<typename _Scalar>
00041 class Rotation2D : public RotationBase<Rotation2D<_Scalar>,2>
00042 {
00043 typedef RotationBase<Rotation2D<_Scalar>,2> Base;
00044
00045 public:
00046
00047 using Base::operator*;
00048
00049 enum { Dim = 2 };
00051 typedef _Scalar Scalar;
00052 typedef Matrix<Scalar,2,1> Vector2;
00053 typedef Matrix<Scalar,2,2> Matrix2;
00054
00055 protected:
00056
00057 Scalar m_angle;
00058
00059 public:
00060
00062 inline Rotation2D(Scalar a) : m_angle(a) {}
00063
00065 inline Scalar angle() const { return m_angle; }
00066
00068 inline Scalar& angle() { return m_angle; }
00069
00071 inline Rotation2D inverse() const { return -m_angle; }
00072
00074 inline Rotation2D operator*(const Rotation2D& other) const
00075 { return m_angle + other.m_angle; }
00076
00078 inline Rotation2D& operator*=(const Rotation2D& other)
00079 { m_angle += other.m_angle; return *this; }
00080
00082 Vector2 operator* (const Vector2& vec) const
00083 { return toRotationMatrix() * vec; }
00084
00085 template<typename Derived>
00086 Rotation2D& fromRotationMatrix(const MatrixBase<Derived>& m);
00087 Matrix2 toRotationMatrix(void) const;
00088
00092 inline Rotation2D slerp(Scalar t, const Rotation2D& other) const
00093 { return m_angle * (1-t) + other.angle() * t; }
00094
00100 template<typename NewScalarType>
00101 inline typename internal::cast_return_type<Rotation2D,Rotation2D<NewScalarType> >::type cast() const
00102 { return typename internal::cast_return_type<Rotation2D,Rotation2D<NewScalarType> >::type(*this); }
00103
00105 template<typename OtherScalarType>
00106 inline explicit Rotation2D(const Rotation2D<OtherScalarType>& other)
00107 {
00108 m_angle = Scalar(other.angle());
00109 }
00110
00111 static inline Rotation2D Identity() { return Rotation2D(0); }
00112
00117 bool isApprox(const Rotation2D& other, typename NumTraits<Scalar>::Real prec = NumTraits<Scalar>::dummy_precision()) const
00118 { return internal::isApprox(m_angle,other.m_angle, prec); }
00119 };
00120
00123 typedef Rotation2D<float> Rotation2Df;
00126 typedef Rotation2D<double> Rotation2Dd;
00127
00132 template<typename Scalar>
00133 template<typename Derived>
00134 Rotation2D<Scalar>& Rotation2D<Scalar>::fromRotationMatrix(const MatrixBase<Derived>& mat)
00135 {
00136 EIGEN_STATIC_ASSERT(Derived::RowsAtCompileTime==2 && Derived::ColsAtCompileTime==2,YOU_MADE_A_PROGRAMMING_MISTAKE)
00137 m_angle = internal::atan2(mat.coeff(1,0), mat.coeff(0,0));
00138 return *this;
00139 }
00140
00143 template<typename Scalar>
00144 typename Rotation2D<Scalar>::Matrix2
00145 Rotation2D<Scalar>::toRotationMatrix(void) const
00146 {
00147 Scalar sinA = internal::sin(m_angle);
00148 Scalar cosA = internal::cos(m_angle);
00149 return (Matrix2() << cosA, -sinA, sinA, cosA).finished();
00150 }
00151
00152 }
00153
00154 #endif // EIGEN_ROTATION2D_H