tf2::Quaternion Member List
This is the complete list of members for tf2::Quaternion, including all inherited members.
angle(const Quaternion &q) const tf2::Quaternion [inline]
angleShortestPath(const Quaternion &q) const tf2::Quaternion [inline]
dot(const Quaternion &q) const tf2::Quaternion [inline]
farthest(const Quaternion &qd) const tf2::Quaternion [inline]
getAngle() const tf2::Quaternion [inline]
getAngleShortestPath() const tf2::Quaternion [inline]
getAxis() const tf2::Quaternion [inline]
getIdentity()tf2::Quaternion [inline, static]
getW() const tf2::Quaternion [inline]
inverse() const tf2::Quaternion [inline]
length() const tf2::Quaternion [inline]
length2() const tf2::Quaternion [inline]
nearest(const Quaternion &qd) const tf2::Quaternion [inline]
normalize()tf2::Quaternion [inline]
normalized() const tf2::Quaternion [inline]
operator*(const tf2Scalar &s) const tf2::Quaternion [inline]
operator*=(const tf2Scalar &s)tf2::Quaternion [inline]
operator*=(const Quaternion &q)tf2::Quaternion [inline]
operator+(const Quaternion &q2) const tf2::Quaternion [inline]
operator+=(const Quaternion &q)tf2::Quaternion [inline]
operator-(const Quaternion &q2) const tf2::Quaternion [inline]
operator-() const tf2::Quaternion [inline]
operator-=(const Quaternion &q)tf2::Quaternion [inline]
operator/(const tf2Scalar &s) const tf2::Quaternion [inline]
operator/=(const tf2Scalar &s)tf2::Quaternion [inline]
Quaternion()tf2::Quaternion [inline]
Quaternion(const tf2Scalar &x, const tf2Scalar &y, const tf2Scalar &z, const tf2Scalar &w)tf2::Quaternion [inline]
Quaternion(const Vector3 &axis, const tf2Scalar &angle)tf2::Quaternion [inline]
Quaternion(const tf2Scalar &yaw, const tf2Scalar &pitch, const tf2Scalar &roll) __attribute__((deprecated))tf2::Quaternion [inline]
setEuler(const tf2Scalar &yaw, const tf2Scalar &pitch, const tf2Scalar &roll)tf2::Quaternion [inline]
setEulerZYX(const tf2Scalar &yaw, const tf2Scalar &pitch, const tf2Scalar &roll) __attribute__((deprecated))tf2::Quaternion [inline]
setRotation(const Vector3 &axis, const tf2Scalar &angle)tf2::Quaternion [inline]
setRPY(const tf2Scalar &roll, const tf2Scalar &pitch, const tf2Scalar &yaw)tf2::Quaternion [inline]
slerp(const Quaternion &q, const tf2Scalar &t) const tf2::Quaternion [inline]


tf2
Author(s): Tully Foote, Eitan Marder-Eppstein, Wim Meeussen
autogenerated on Thu Aug 27 2015 13:09:58