_pitch | Stg::Camera | [protected] |
_x | Stg::Camera | [protected] |
_y | Stg::Camera | [protected] |
_yaw | Stg::Camera | [protected] |
_z | Stg::Camera | [protected] |
Camera() | Stg::Camera | [inline] |
Draw(void) const =0 | Stg::Camera | [pure virtual] |
Load(Worldfile *wf, int sec)=0 | Stg::Camera | [pure virtual] |
pitch(void) const | Stg::Camera | [inline] |
reset()=0 | Stg::Camera | [pure virtual] |
SetProjection(void) const =0 | Stg::Camera | [pure virtual] |
x(void) const | Stg::Camera | [inline] |
y(void) const | Stg::Camera | [inline] |
yaw(void) const | Stg::Camera | [inline] |
z(void) const | Stg::Camera | [inline] |
~Camera() | Stg::Camera | [inline, virtual] |