, including all inherited members.
| DestroyShaders() | ShaderMan | [static] |
| FilterImage(FilterProgram *filter, GLTexImage *dst, GLTexImage *src, GLTexImage *tmp) | ShaderMan | [static] |
| FilterInitialImage(GLTexImage *tex, GLTexImage *buf) | ShaderMan | [static] |
| FilterSampledImage(GLTexImage *tex, GLTexImage *buf) | ShaderMan | [static] |
| HaveShaderMan() | ShaderMan | [inline, static] |
| InitShaderMan(SiftParam ¶m) | ShaderMan | [static] |
| s_bag | ShaderMan | [static] |
| SelectInitialSmoothingFilter(int octave_min, SiftParam ¶m) | ShaderMan | [static] |
| TextureCopy(GLTexImage *dst, GLTexImage *src) | ShaderMan | [static] |
| TextureDownSample(GLTexImage *dst, GLTexImage *src, int scale=2) | ShaderMan | [static] |
| TextureUpSample(GLTexImage *dst, GLTexImage *src, int scale) | ShaderMan | [static] |
| UnloadProgram() | ShaderMan | [static] |
| UseShaderCopyKeypoint() | ShaderMan | [static] |
| UseShaderDebug() | ShaderMan | [static] |
| UseShaderDescriptor(int gtex, int otex, int dwidth, int fwidth, int width, int height, float sigma) | ShaderMan | [static] |
| UseShaderDisplayDOG() | ShaderMan | [static] |
| UseShaderDisplayGaussian() | ShaderMan | [static] |
| UseShaderDisplayGrad() | ShaderMan | [static] |
| UseShaderDisplayKeypoints() | ShaderMan | [static] |
| UseShaderGenListEnd(int ktex) | ShaderMan | [static] |
| UseShaderGenListHisto() | ShaderMan | [static] |
| UseShaderGenListInit(int w, int h, int tight=1) | ShaderMan | [static] |
| UseShaderGenListStart(float fw, int tex0) | ShaderMan | [static] |
| UseShaderGenListStep(int tex, int tex0) | ShaderMan | [static] |
| UseShaderGenVBO(float width, float fwidth, float size) | ShaderMan | [static] |
| UseShaderGradientPass(int texP=0) | ShaderMan | [static] |
| UseShaderKeypoint(int texU, int texD) | ShaderMan | [static] |
| UseShaderMarginCopy(int xmax, int ymax) | ShaderMan | [static] |
| UseShaderOrientation(int gtex, int width, int height, float sigma, int auxtex, float step, int keypoint_list) | ShaderMan | [static] |
| UseShaderRGB2Gray() | ShaderMan | [static] |
| UseShaderSimpleOrientation(int oTex, float sigma, float sigma_step) | ShaderMan | [static] |
| UseShaderZeroPass() | ShaderMan | [static] |