voxel_structure.h
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00038 
00039 #ifndef PCL_RECOGNITION_VOXEL_STRUCTURE_H_
00040 #define PCL_RECOGNITION_VOXEL_STRUCTURE_H_
00041 
00042 #include <cstdlib>
00043 
00044 namespace pcl
00045 {
00046   namespace recognition
00047   {
00049     template<class T, typename REAL = float>
00050     class VoxelStructure
00051     {
00052     public:
00053       inline VoxelStructure (): voxels_(NULL){}
00054       inline virtual ~VoxelStructure (){ this->clear();}
00055 
00057       inline void
00058       build (const REAL bounds[6], int num_of_voxels[3]);
00059 
00061       inline void
00062       clear (){ if ( voxels_ ){ delete[] voxels_; voxels_ = NULL;}}
00063 
00065       inline T*
00066       getVoxel (const REAL p[3]);
00067 
00069       inline T*
00070       getVoxel (int x, int y, int z) const;
00071 
00073       const inline T*
00074       getVoxels () const
00075       {
00076         return voxels_;
00077       }
00078 
00080       inline T*
00081       getVoxels ()
00082       {
00083         return voxels_;
00084       }
00085 
00090       inline void
00091       compute3dId (int linear_id, int id3d[3]) const
00092       {
00093         // Compute the z axis id
00094         id3d[2] = linear_id / num_of_voxels_xy_plane_;
00095         int proj_xy = linear_id % num_of_voxels_xy_plane_;
00096         // Compute the y axis id
00097         id3d[1] = proj_xy / num_of_voxels_[0];
00098         // Compute the x axis id
00099         id3d[0] = proj_xy % num_of_voxels_[0];
00100       }
00101 
00103       inline const int*
00104       getNumberOfVoxelsXYZ() const
00105       {
00106         return (num_of_voxels_);
00107       }
00108 
00113       inline void
00114       computeVoxelCenter (const int id3[3], REAL center[3]) const
00115       {
00116         center[0] = min_center_[0] + static_cast<float> (id3[0])*spacing_[0];
00117         center[1] = min_center_[1] + static_cast<float> (id3[1])*spacing_[1];
00118         center[2] = min_center_[2] + static_cast<float> (id3[2])*spacing_[2];
00119       }
00120 
00122       inline int
00123       getNumberOfVoxels() const
00124       {
00125         return (total_num_of_voxels_);
00126       }
00127 
00129       inline const float*
00130       getBounds() const
00131       {
00132         return (bounds_);
00133       }
00134 
00136       inline void
00137       getBounds(REAL b[6]) const
00138       {
00139         b[0] = bounds_[0];
00140         b[1] = bounds_[1];
00141         b[2] = bounds_[2];
00142         b[3] = bounds_[3];
00143         b[4] = bounds_[4];
00144         b[5] = bounds_[5];
00145       }
00146 
00148       const REAL*
00149       getVoxelSpacing() const
00150       {
00151         return (spacing_);
00152       }
00153 
00156       inline int
00157       getNeighbors (const REAL* p, T **neighs) const;
00158 
00159     protected:
00160       T *voxels_;
00161       int num_of_voxels_[3], num_of_voxels_xy_plane_, total_num_of_voxels_;
00162       REAL bounds_[6];
00163       REAL spacing_[3]; // spacing betwen the voxel in x, y and z direction = voxel size in x, y and z direction
00164       REAL min_center_[3]; // the center of the voxel with integer coordinates (0, 0, 0)
00165     };
00166   } // namespace recognition
00167 } // namespace pcl
00168 
00169 #include <pcl/recognition/impl/ransac_based/voxel_structure.hpp>
00170 
00171 #endif // PCL_RECOGNITION_VOXEL_STRUCTURE_H_


pcl
Author(s): Open Perception
autogenerated on Wed Aug 26 2015 15:38:39