range_image_spherical.hpp
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00001 /*
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00035 
00036 #include <pcl/pcl_macros.h>
00037 #include <pcl/common/eigen.h>
00038 
00039 namespace pcl
00040 {
00041 
00043 void
00044 RangeImageSpherical::calculate3DPoint (float image_x, float image_y, float range, Eigen::Vector3f& point) const
00045 {
00046   float angle_x, angle_y;
00047   getAnglesFromImagePoint (image_x, image_y, angle_x, angle_y);
00048 
00049   float cosY = cosf (angle_y);
00050   point = Eigen::Vector3f (range * sinf (angle_x) * cosY, range * sinf (angle_y), range * cosf (angle_x)*cosY);
00051   point = to_world_system_ * point;
00052 }
00053 
00055 inline void 
00056 RangeImageSpherical::getImagePoint (const Eigen::Vector3f& point, float& image_x, float& image_y, float& range) const
00057 {
00058   Eigen::Vector3f transformedPoint = to_range_image_system_ * point;
00059   range = transformedPoint.norm ();
00060   float angle_x = atan2LookUp (transformedPoint[0], transformedPoint[2]),
00061         angle_y = asinLookUp (transformedPoint[1]/range);
00062   getImagePointFromAngles (angle_x, angle_y, image_x, image_y);
00063 }
00065 void
00066 RangeImageSpherical::getAnglesFromImagePoint (float image_x, float image_y, float& angle_x, float& angle_y) const
00067 {
00068   angle_y = (image_y+static_cast<float> (image_offset_y_))*angular_resolution_y_ - 0.5f*static_cast<float> (M_PI);
00069   angle_x = ((image_x+ static_cast<float> (image_offset_x_))*angular_resolution_x_ - static_cast<float> (M_PI));
00070 }
00072 void
00073 RangeImageSpherical::getImagePointFromAngles (float angle_x, float angle_y, float& image_x, float& image_y) const
00074 {
00075   image_x = (angle_x + static_cast<float> (M_PI))*angular_resolution_x_reciprocal_ - static_cast<float> (image_offset_x_);
00076   image_y = (angle_y + 0.5f*static_cast<float> (M_PI))*angular_resolution_y_reciprocal_ - static_cast<float> (image_offset_y_);
00077 }
00078 }  // namespace end


pcl
Author(s): Open Perception
autogenerated on Wed Aug 26 2015 15:32:01