ComputeFaceNormal(const ON_3dPoint *dV, ON_3dVector &FN) const | ON_MeshFace | |
ComputeFaceNormal(const ON_3fPoint *fV, ON_3dVector &FN) const | ON_MeshFace | |
Flip() | ON_MeshFace | |
IsQuad() const | ON_MeshFace | |
IsTriangle() const | ON_MeshFace | |
IsValid(int mesh_vertex_count) const | ON_MeshFace | |
IsValid(int mesh_vertex_count, const ON_3fPoint *V) const | ON_MeshFace | |
IsValid(int mesh_vertex_count, const ON_3dPoint *V) const | ON_MeshFace | |
Repair(int mesh_vertex_count) | ON_MeshFace | |
Repair(int mesh_vertex_count, const ON_3fPoint *V) | ON_MeshFace | |
Repair(int mesh_vertex_count, const ON_3dPoint *V) | ON_MeshFace | |
vi | ON_MeshFace |