#include "articulatedbodyinertia.hpp"
Go to the source code of this file.
Namespaces | |
namespace | KDL |
Functions | |
ArticulatedBodyInertia | KDL::operator* (double a, const ArticulatedBodyInertia &I) |
Wrench | KDL::operator* (const ArticulatedBodyInertia &I, const Twist &t) |
ArticulatedBodyInertia | KDL::operator* (const Frame &T, const ArticulatedBodyInertia &I) |
ArticulatedBodyInertia | KDL::operator* (const Rotation &M, const ArticulatedBodyInertia &I) |
ArticulatedBodyInertia | KDL::operator+ (const ArticulatedBodyInertia &Ia, const ArticulatedBodyInertia &Ib) |
ArticulatedBodyInertia | KDL::operator+ (const RigidBodyInertia &Ia, const ArticulatedBodyInertia &Ib) |
ArticulatedBodyInertia | KDL::operator- (const ArticulatedBodyInertia &Ia, const ArticulatedBodyInertia &Ib) |
ArticulatedBodyInertia | KDL::operator- (const RigidBodyInertia &Ia, const ArticulatedBodyInertia &Ib) |