, including all inherited members.
::QGLViewer class | qglviewer::ManipulatedFrame | [friend] |
action_ | qglviewer::ManipulatedFrame | [protected] |
addInMouseGrabberPool() | qglviewer::MouseGrabber | |
alignWithFrame(const Frame *const frame, bool move=false, float threshold=0.85f) | qglviewer::Frame | |
Camera class | qglviewer::ManipulatedFrame | [friend] |
checkIfGrabsMouse(int x, int y, const Camera *const camera) | qglviewer::ManipulatedFrame | [virtual] |
clearMouseGrabberPool(bool autoDelete=false) | qglviewer::MouseGrabber | |
computeMouseSpeed(const QMouseEvent *const e) | qglviewer::ManipulatedFrame | [protected] |
constraint() const | qglviewer::Frame | [inline] |
coordinatesOf(const Vec &src) const | qglviewer::Frame | |
coordinatesOfFrom(const Vec &src, const Frame *const from) const | qglviewer::Frame | |
coordinatesOfIn(const Vec &src, const Frame *const in) const | qglviewer::Frame | |
deformedBallQuaternion(int x, int y, float cx, float cy, const Camera *const camera) | qglviewer::ManipulatedFrame | [protected] |
delay_ | qglviewer::ManipulatedFrame | [private] |
dirIsFixed_ | qglviewer::ManipulatedFrame | [private] |
domElement(const QString &name, QDomDocument &document) const | qglviewer::ManipulatedFrame | [virtual] |
Frame() | qglviewer::Frame | |
Frame(const Frame &frame) | qglviewer::Frame | |
Frame(const Vec &position, const Quaternion &orientation) | qglviewer::Frame | |
getCoordinatesOf(const float src[3], float res[3]) const | qglviewer::Frame | |
getCoordinatesOfFrom(const float src[3], float res[3], const Frame *const from) const | qglviewer::Frame | |
getCoordinatesOfIn(const float src[3], float res[3], const Frame *const in) const | qglviewer::Frame | |
getInverseCoordinatesOf(const float src[3], float res[3]) const | qglviewer::Frame | |
getInverseTransformOf(const float src[3], float res[3]) const | qglviewer::Frame | |
getLocalCoordinatesOf(const float src[3], float res[3]) const | qglviewer::Frame | |
getLocalInverseCoordinatesOf(const float src[3], float res[3]) const | qglviewer::Frame | |
getLocalInverseTransformOf(const float src[3], float res[3]) const | qglviewer::Frame | |
getLocalTransformOf(const float src[3], float res[3]) const | qglviewer::Frame | |
getMatrix(GLdouble m[4][4]) const | qglviewer::Frame | |
getMatrix(GLdouble m[16]) const | qglviewer::Frame | |
getOrientation(double &q0, double &q1, double &q2, double &q3) const | qglviewer::Frame | |
getPosition(float &x, float &y, float &z) const | qglviewer::Frame | |
getRotation(double &q0, double &q1, double &q2, double &q3) const | qglviewer::Frame | |
getTransformOf(const float src[3], float res[3]) const | qglviewer::Frame | |
getTransformOfFrom(const float src[3], float res[3], const Frame *const from) const | qglviewer::Frame | |
getTransformOfIn(const float src[3], float res[3], const Frame *const in) const | qglviewer::Frame | |
getTranslation(float &x, float &y, float &z) const | qglviewer::Frame | |
getWorldMatrix(GLdouble m[4][4]) const | qglviewer::Frame | |
getWorldMatrix(GLdouble m[16]) const | qglviewer::Frame | |
grabsMouse() const | qglviewer::MouseGrabber | [inline] |
initFromDOMElement(const QDomElement &element) | qglviewer::ManipulatedFrame | [virtual, slot] |
interpolated() | qglviewer::Frame | [signal] |
inverse() const | qglviewer::Frame | |
inverseCoordinatesOf(const Vec &src) const | qglviewer::Frame | |
inverseTransformOf(const Vec &src) const | qglviewer::Frame | |
isInMouseGrabberPool() const | qglviewer::MouseGrabber | [inline] |
isManipulated() const | qglviewer::ManipulatedFrame | |
isSpinning() const | qglviewer::ManipulatedFrame | [inline] |
isSpinning_ | qglviewer::ManipulatedFrame | [private] |
keepsGrabbingMouse_ | qglviewer::ManipulatedFrame | [private] |
last_move_time | qglviewer::ManipulatedFrame | [private] |
localCoordinatesOf(const Vec &src) const | qglviewer::Frame | |
localInverseCoordinatesOf(const Vec &src) const | qglviewer::Frame | |
localInverseTransformOf(const Vec &src) const | qglviewer::Frame | |
localTransformOf(const Vec &src) const | qglviewer::Frame | |
manipulated() | qglviewer::ManipulatedFrame | [signal] |
ManipulatedFrame() | qglviewer::ManipulatedFrame | |
ManipulatedFrame(const ManipulatedFrame &mf) | qglviewer::ManipulatedFrame | |
matrix() const | qglviewer::Frame | |
modified() | qglviewer::Frame | [signal] |
mouseDoubleClickEvent(QMouseEvent *const event, Camera *const camera) | qglviewer::ManipulatedFrame | [protected, virtual] |
MouseGrabber() | qglviewer::MouseGrabber | |
MouseGrabberPool() | qglviewer::MouseGrabber | [inline, static] |
mouseMoveEvent(QMouseEvent *const event, Camera *const camera) | qglviewer::ManipulatedFrame | [protected, virtual] |
mouseOriginalDirection(const QMouseEvent *const e) | qglviewer::ManipulatedFrame | [protected] |
mousePressEvent(QMouseEvent *const event, Camera *const camera) | qglviewer::ManipulatedFrame | [protected, virtual] |
mouseReleaseEvent(QMouseEvent *const event, Camera *const camera) | qglviewer::ManipulatedFrame | [protected, virtual] |
mouseSpeed_ | qglviewer::ManipulatedFrame | [private] |
operator=(const ManipulatedFrame &mf) | qglviewer::ManipulatedFrame | |
qglviewer::Frame::operator=(const Frame &frame) | qglviewer::Frame | |
orientation() const | qglviewer::Frame | |
position() const | qglviewer::Frame | [inline] |
pressPos_ | qglviewer::ManipulatedFrame | [protected] |
previousConstraint_ | qglviewer::ManipulatedFrame | [protected] |
prevPos_ | qglviewer::ManipulatedFrame | [protected] |
projectOnLine(const Vec &origin, const Vec &direction) | qglviewer::Frame | |
referenceFrame() const | qglviewer::Frame | [inline] |
removeFromMouseGrabberPool() | qglviewer::MouseGrabber | |
rotate(Quaternion &q) | qglviewer::Frame | |
rotate(const Quaternion &q) | qglviewer::Frame | |
rotate(double q0, double q1, double q2, double q3) | qglviewer::Frame | |
rotate(double &q0, double &q1, double &q2, double &q3) | qglviewer::Frame | |
rotateAroundPoint(Quaternion &rotation, const Vec &point) | qglviewer::Frame | |
rotateAroundPoint(const Quaternion &rotation, const Vec &point) | qglviewer::Frame | |
rotation() const | qglviewer::Frame | [inline] |
rotationSensitivity() const | qglviewer::ManipulatedFrame | [inline] |
rotSensitivity_ | qglviewer::ManipulatedFrame | [private] |
setConstraint(Constraint *const constraint) | qglviewer::Frame | [inline] |
setFromMatrix(const GLdouble m[4][4]) | qglviewer::Frame | |
setFromMatrix(const GLdouble m[16]) | qglviewer::Frame | |
setGrabsMouse(bool grabs) | qglviewer::MouseGrabber | [inline, protected] |
setOrientation(const Quaternion &orientation) | qglviewer::Frame | |
setOrientation(double q0, double q1, double q2, double q3) | qglviewer::Frame | |
setOrientationWithConstraint(Quaternion &orientation) | qglviewer::Frame | |
setPosition(const Vec &position) | qglviewer::Frame | |
setPosition(float x, float y, float z) | qglviewer::Frame | |
setPositionAndOrientation(const Vec &position, const Quaternion &orientation) | qglviewer::Frame | |
setPositionAndOrientationWithConstraint(Vec &position, Quaternion &orientation) | qglviewer::Frame | |
setPositionWithConstraint(Vec &position) | qglviewer::Frame | |
setReferenceFrame(const Frame *const refFrame) | qglviewer::Frame | |
setRotation(const Quaternion &rotation) | qglviewer::Frame | [inline] |
setRotation(double q0, double q1, double q2, double q3) | qglviewer::Frame | |
setRotationSensitivity(float sensitivity) | qglviewer::ManipulatedFrame | [inline, slot] |
setRotationWithConstraint(Quaternion &rotation) | qglviewer::Frame | |
setSpinningQuaternion(const Quaternion &spinningQuaternion) | qglviewer::ManipulatedFrame | [inline, slot] |
setSpinningSensitivity(float sensitivity) | qglviewer::ManipulatedFrame | [inline, slot] |
settingAsReferenceFrameWillCreateALoop(const Frame *const frame) | qglviewer::Frame | |
setTranslation(const Vec &translation) | qglviewer::Frame | [inline] |
setTranslation(float x, float y, float z) | qglviewer::Frame | |
setTranslationAndRotation(const Vec &translation, const Quaternion &rotation) | qglviewer::Frame | |
setTranslationAndRotationWithConstraint(Vec &translation, Quaternion &rotation) | qglviewer::Frame | |
setTranslationSensitivity(float sensitivity) | qglviewer::ManipulatedFrame | [inline, slot] |
setTranslationWithConstraint(Vec &translation) | qglviewer::Frame | |
setWheelSensitivity(float sensitivity) | qglviewer::ManipulatedFrame | [inline, slot] |
spin() | qglviewer::ManipulatedFrame | [protected, virtual, slot] |
spinningQuaternion() const | qglviewer::ManipulatedFrame | [inline] |
spinningQuaternion_ | qglviewer::ManipulatedFrame | [private] |
spinningSensitivity() const | qglviewer::ManipulatedFrame | [inline] |
spinningSensitivity_ | qglviewer::ManipulatedFrame | [private] |
spinningTimer_ | qglviewer::ManipulatedFrame | [private] |
spinUpdate() | qglviewer::ManipulatedFrame | [private, slot] |
spun() | qglviewer::ManipulatedFrame | [signal] |
startAction(int ma, bool withConstraint=true) | qglviewer::ManipulatedFrame | [protected, virtual] |
startSpinning(int updateInterval) | qglviewer::ManipulatedFrame | [virtual, slot] |
stopSpinning() | qglviewer::ManipulatedFrame | [inline, virtual, slot] |
transformOf(const Vec &src) const | qglviewer::Frame | |
transformOfFrom(const Vec &src, const Frame *const from) const | qglviewer::Frame | |
transformOfIn(const Vec &src, const Frame *const in) const | qglviewer::Frame | |
translate(Vec &t) | qglviewer::Frame | |
translate(const Vec &t) | qglviewer::Frame | |
translate(float x, float y, float z) | qglviewer::Frame | |
translate(float &x, float &y, float &z) | qglviewer::Frame | |
translation() const | qglviewer::Frame | [inline] |
translationSensitivity() const | qglviewer::ManipulatedFrame | [inline] |
transSensitivity_ | qglviewer::ManipulatedFrame | [private] |
wheelEvent(QWheelEvent *const event, Camera *const camera) | qglviewer::ManipulatedFrame | [protected, virtual] |
wheelSensitivity() const | qglviewer::ManipulatedFrame | [inline] |
wheelSensitivity_ | qglviewer::ManipulatedFrame | [private] |
worldInverse() const | qglviewer::Frame | [inline] |
worldMatrix() const | qglviewer::Frame | |
~Frame() | qglviewer::Frame | [inline, virtual] |
~ManipulatedFrame() | qglviewer::ManipulatedFrame | [inline, virtual] |
~MouseGrabber() | qglviewer::MouseGrabber | [inline, virtual] |