00001 /* 00002 This file is part of the VRender library. 00003 Copyright (C) 2005 Cyril Soler (Cyril.Soler@imag.fr) 00004 Version 1.0.0, released on June 27, 2005. 00005 00006 http://artis.imag.fr/Members/Cyril.Soler/VRender 00007 00008 VRender is free software; you can redistribute it and/or modify 00009 it under the terms of the GNU General Public License as published by 00010 the Free Software Foundation; either version 2 of the License, or 00011 (at your option) any later version. 00012 00013 VRender is distributed in the hope that it will be useful, 00014 but WITHOUT ANY WARRANTY; without even the implied warranty of 00015 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00016 GNU General Public License for more details. 00017 00018 You should have received a copy of the GNU General Public License 00019 along with VRender; if not, write to the Free Software Foundation, Inc., 00020 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. 00021 */ 00022 00023 /**************************************************************************** 00024 00025 Copyright (C) 2002-2013 Gilles Debunne. All rights reserved. 00026 00027 This file is part of the QGLViewer library version 2.4.0. 00028 00029 http://www.libqglviewer.com - contact@libqglviewer.com 00030 00031 This file may be used under the terms of the GNU General Public License 00032 versions 2.0 or 3.0 as published by the Free Software Foundation and 00033 appearing in the LICENSE file included in the packaging of this file. 00034 In addition, as a special exception, Gilles Debunne gives you certain 00035 additional rights, described in the file GPL_EXCEPTION in this package. 00036 00037 libQGLViewer uses dual licensing. Commercial/proprietary software must 00038 purchase a libQGLViewer Commercial License. 00039 00040 This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE 00041 WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. 00042 00043 *****************************************************************************/ 00044 00045 #include "NVector3.h" 00046 #include "Vector3.h" 00047 00048 using namespace vrender; 00049 00050 NVector3::NVector3(const Vector3 &u,bool normalization) 00051 { 00052 setXYZ(u[0],u[1],u[2],normalization); 00053 } 00054 /* 00055 Vector3 operator+(const NVector3 &u,const Vector3 &v) 00056 { 00057 return Vector3(u[0]+v[0],u[1]+v[1],u[2]+v[2]); 00058 } 00059 00060 Vector3 operator+(const Vector3 &u,const NVector3 &v) 00061 { 00062 return Vector3(u[0]+v[0],u[1]+v[1],u[2]+v[2]); 00063 } 00064 00065 Vector3 operator+(const NVector3 &u,const NVector3 &v) 00066 { 00067 return Vector3(u[0]+v[0],u[1]+v[1],u[2]+v[2]); 00068 } 00069 00070 Vector3 operator-(const NVector3 &u,const Vector3 &v) 00071 { 00072 return Vector3(u[0]-v[0],u[1]-v[1],u[2]-v[2]); 00073 } 00074 00075 Vector3 operator-(const Vector3 &u,const NVector3 &v) 00076 { 00077 return Vector3(u[0]-v[0],u[1]-v[1],u[2]-v[2]); 00078 } 00079 00080 Vector3 operator-(const NVector3 &u,const NVector3 &v) 00081 { 00082 return Vector3(u[0]-v[0],u[1]-v[1],u[2]-v[2]); 00083 } 00084 */ 00085 double vrender::operator*(const NVector3 &u,const Vector3 &v) 00086 { 00087 return u[0]*v[0] + u[1]*v[1] + u[2]*v[2]; 00088 } 00089 00090 double vrender::operator*(const Vector3 &u,const NVector3 &v) 00091 { 00092 return u[0]*v[0] + u[1]*v[1] + u[2]*v[2]; 00093 } 00094 /* 00095 double operator*(const NVector3 &u,const NVector3 &v) 00096 { 00097 return u[0]*v[0] + u[1]*v[1] + u[2]*v[2]; 00098 } 00099 00100 Vector3 operator*(double r,const NVector3 &u) 00101 { 00102 return Vector3(r*u[0],r*u[1],r*u[2]); 00103 } 00104 00105 Vector3 operator/(const NVector3 &u,double r) 00106 { 00107 return Vector3(u[0]/r,u[1]/r,u[2]/r); 00108 } 00109 00110 00111 Vector3 operator^(const NVector3 &u,const Vector3 &v) 00112 { 00113 return Vector3( u[1]*v[2]-u[2]*v[1], 00114 u[2]*v[0]-u[0]*v[2], 00115 u[0]*v[1]-u[1]*v[0]); 00116 } 00117 00118 Vector3 operator^(const Vector3 &u,const NVector3 &v) 00119 { 00120 return Vector3( u[1]*v[2]-u[2]*v[1], 00121 u[2]*v[0]-u[0]*v[2], 00122 u[0]*v[1]-u[1]*v[0]); 00123 } 00124 00125 Vector3 operator^(const NVector3 &u,const NVector3 &v) 00126 { 00127 return Vector3( u[1]*v[2]-u[2]*v[1], 00128 u[2]*v[0]-u[0]*v[2], 00129 u[0]*v[1]-u[1]*v[0]); 00130 } 00131 */ 00132 // ----------------------------------------------------------------------------- 00134 NVector3::NVector3() 00135 { 00136 _n[0] = 1.0; 00137 _n[1] = 0.0; 00138 _n[2] = 0.0; 00139 } 00140 00141 // ----------------------------------------------------------------------------- 00143 NVector3::NVector3(const NVector3& u) 00144 { 00145 _n[0] = u._n[0] ; 00146 _n[1] = u._n[1] ; 00147 _n[2] = u._n[2] ; 00148 } 00149 // ----------------------------------------------------------------------------- 00151 void NVector3::setXYZ(double x,double y,double z,bool normalization) 00152 { 00153 _n[0] = x; 00154 _n[1] = y; 00155 _n[2] = z; 00156 if ( normalization ) normalize(); 00157 } 00158 00159 // ----------------------------------------------------------------------------- 00161 NVector3& NVector3::operator=(const NVector3& u) 00162 { 00163 if ( &u != this ) 00164 { 00165 _n[0] = u[0]; 00166 _n[1] = u[1]; 00167 _n[2] = u[2]; 00168 } 00169 return *this; 00170 } 00171 // ----------------------------------------------------------------------------- 00173 std::ostream& operator<<(std::ostream& out,const NVector3& u) 00174 { 00175 out << u[0] << " " << u[1] << " " << u[2]; 00176 return out; 00177 } 00178 00179 // ----------------------------------------------------------------------------- 00183 void NVector3::normalize() 00184 { 00185 double n = _n[0]*_n[0]+_n[1]*_n[1]+_n[2]*_n[2] ; 00186 00187 if ( n > 0.0 ) 00188 { 00189 _n[0] /= n; 00190 _n[1] /= n; 00191 _n[2] /= n; 00192 } 00193 else 00194 throw std::runtime_error("Attempt to normalize a null 3D vector.") ; 00195 } 00196