IkThreadStruct(std::vector< moveit_msgs::Grasp > &possible_grasps, std::vector< moveit_msgs::Grasp > &filtered_grasps, std::vector< trajectory_msgs::JointTrajectoryPoint > &ik_solutions, Eigen::Affine3d &link_transform, int grasps_id_start, int grasps_id_end, kinematics::KinematicsBaseConstPtr kin_solver, bool filter_pregrasp, std::string ee_parent_link, double timeout, boost::mutex *lock, int thread_id) | moveit_simple_grasps::IkThreadStruct | [inline] |