collision_robot_allvalid.cpp
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00034 
00035 /* Author: Ioan Sucan, Jia Pan */
00036 
00037 #include <moveit/collision_detection/allvalid/collision_robot_allvalid.h>
00038 
00039 collision_detection::CollisionRobotAllValid::CollisionRobotAllValid(const robot_model::RobotModelConstPtr &kmodel, double padding, double scale) : CollisionRobot(kmodel, padding, scale)
00040 {
00041 }
00042 
00043 collision_detection::CollisionRobotAllValid::CollisionRobotAllValid(const CollisionRobot &other) : CollisionRobot(other)
00044 {
00045 }
00046 
00047 void collision_detection::CollisionRobotAllValid::checkSelfCollision(const CollisionRequest &req, CollisionResult &res, const robot_state::RobotState &state) const
00048 {
00049   res.collision = false;
00050   if (req.verbose)
00051     logInform("Using AllValid collision detection. No collision checking is performed.");
00052 }
00053 
00054 void collision_detection::CollisionRobotAllValid::checkSelfCollision(const CollisionRequest &req, CollisionResult &res, const robot_state::RobotState &state, const AllowedCollisionMatrix &acm) const
00055 {
00056   res.collision = false;
00057   if (req.verbose)
00058     logInform("Using AllValid collision detection. No collision checking is performed.");
00059 }
00060 
00061 void collision_detection::CollisionRobotAllValid::checkSelfCollision(const CollisionRequest &req, CollisionResult &res, const robot_state::RobotState &state1, const robot_state::RobotState &state2) const
00062 {
00063   res.collision = false;
00064   if (req.verbose)
00065     logInform("Using AllValid collision detection. No collision checking is performed.");
00066 }
00067 
00068 void collision_detection::CollisionRobotAllValid::checkSelfCollision(const CollisionRequest &req, CollisionResult &res, const robot_state::RobotState &state1, const robot_state::RobotState &state2, const AllowedCollisionMatrix &acm) const
00069 {
00070   res.collision = false;
00071   if (req.verbose)
00072     logInform("Using AllValid collision detection. No collision checking is performed.");}
00073 
00074 void collision_detection::CollisionRobotAllValid::checkOtherCollision(const CollisionRequest &req, CollisionResult &res, const robot_state::RobotState &state,
00075                                                                       const CollisionRobot &other_robot, const robot_state::RobotState &other_state) const
00076 {
00077   res.collision = false;
00078   if (req.verbose)
00079     logInform("Using AllValid collision detection. No collision checking is performed.");
00080 }
00081 
00082 void collision_detection::CollisionRobotAllValid::checkOtherCollision(const CollisionRequest &req, CollisionResult &res, const robot_state::RobotState &state,
00083                                                                       const CollisionRobot &other_robot, const robot_state::RobotState &other_state,
00084                                                                       const AllowedCollisionMatrix &acm) const
00085 {
00086   res.collision = false;
00087   if (req.verbose)
00088     logInform("Using AllValid collision detection. No collision checking is performed.");
00089 }
00090 
00091 void collision_detection::CollisionRobotAllValid::checkOtherCollision(const CollisionRequest &req, CollisionResult &res, const robot_state::RobotState &state1, const robot_state::RobotState &state2,
00092                                                                       const CollisionRobot &other_robot, const robot_state::RobotState &other_state1, const robot_state::RobotState &other_state2) const
00093 {
00094   res.collision = false;
00095   if (req.verbose)
00096     logInform("Using AllValid collision detection. No collision checking is performed.");
00097 }
00098 
00099 void collision_detection::CollisionRobotAllValid::checkOtherCollision(const CollisionRequest &req, CollisionResult &res, const robot_state::RobotState &state1, const robot_state::RobotState &state2,
00100                                                                       const CollisionRobot &other_robot, const robot_state::RobotState &other_state1, const robot_state::RobotState &other_state2,
00101                                                                       const AllowedCollisionMatrix &acm) const
00102 {
00103   res.collision = false;
00104   if (req.verbose)
00105     logInform("Using AllValid collision detection. No collision checking is performed.");
00106 }
00107 
00108 double collision_detection::CollisionRobotAllValid::distanceSelf(const robot_state::RobotState &state) const
00109 {
00110   return 0.0;
00111 }
00112 
00113 double collision_detection::CollisionRobotAllValid::distanceSelf(const robot_state::RobotState &state,
00114                                                                  const AllowedCollisionMatrix &acm) const
00115 {
00116   return 0.0;
00117 }
00118 
00119 
00120 double collision_detection::CollisionRobotAllValid::distanceOther(const robot_state::RobotState &state,
00121                                                                   const CollisionRobot &other_robot,
00122                                                                   const robot_state::RobotState &other_state) const
00123 {
00124   return 0.0;
00125 }
00126 
00127 double collision_detection::CollisionRobotAllValid::distanceOther(const robot_state::RobotState &state,
00128                                                                   const CollisionRobot &other_robot,
00129                                                                   const robot_state::RobotState &other_state,
00130                                                                   const AllowedCollisionMatrix &acm) const
00131 {
00132   return 0.0;
00133 }


moveit_core
Author(s): Ioan Sucan , Sachin Chitta , Acorn Pooley
autogenerated on Thu Aug 27 2015 13:58:52