, including all inherited members.
checkCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state) const | collision_detection::CollisionWorld | [virtual] |
checkCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state, const AllowedCollisionMatrix &acm) const | collision_detection::CollisionWorld | [virtual] |
checkCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state1, const robot_state::RobotState &state2) const | collision_detection::CollisionWorld | [virtual] |
checkCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state1, const robot_state::RobotState &state2, const AllowedCollisionMatrix &acm) const | collision_detection::CollisionWorld | [virtual] |
checkRobotCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state) const | collision_detection::CollisionWorldAllValid | [virtual] |
checkRobotCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state, const AllowedCollisionMatrix &acm) const | collision_detection::CollisionWorldAllValid | [virtual] |
checkRobotCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state1, const robot_state::RobotState &state2) const | collision_detection::CollisionWorldAllValid | [virtual] |
checkRobotCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state1, const robot_state::RobotState &state2, const AllowedCollisionMatrix &acm) const | collision_detection::CollisionWorldAllValid | [virtual] |
checkWorldCollision(const CollisionRequest &req, CollisionResult &res, const CollisionWorld &other_world) const | collision_detection::CollisionWorldAllValid | [virtual] |
checkWorldCollision(const CollisionRequest &req, CollisionResult &res, const CollisionWorld &other_world, const AllowedCollisionMatrix &acm) const | collision_detection::CollisionWorldAllValid | [virtual] |
CollisionWorld() | collision_detection::CollisionWorld | |
CollisionWorld(const WorldPtr &world) | collision_detection::CollisionWorld | [explicit] |
CollisionWorld(const CollisionWorld &other, const WorldPtr &world) | collision_detection::CollisionWorld | |
CollisionWorldAllValid() | collision_detection::CollisionWorldAllValid | |
CollisionWorldAllValid(const WorldPtr &world) | collision_detection::CollisionWorldAllValid | [explicit] |
CollisionWorldAllValid(const CollisionWorld &other, const WorldPtr &world) | collision_detection::CollisionWorldAllValid | |
distanceRobot(const CollisionRobot &robot, const robot_state::RobotState &state) const | collision_detection::CollisionWorldAllValid | [virtual] |
distanceRobot(const CollisionRobot &robot, const robot_state::RobotState &state, const AllowedCollisionMatrix &acm) const | collision_detection::CollisionWorldAllValid | [virtual] |
distanceWorld(const CollisionWorld &world) const | collision_detection::CollisionWorldAllValid | [virtual] |
distanceWorld(const CollisionWorld &world, const AllowedCollisionMatrix &acm) const | collision_detection::CollisionWorldAllValid | [virtual] |
getWorld() | collision_detection::CollisionWorld | [inline] |
getWorld() const | collision_detection::CollisionWorld | [inline] |
ObjectConstPtr typedef | collision_detection::CollisionWorld | |
ObjectPtr typedef | collision_detection::CollisionWorld | |
setWorld(const WorldPtr &world) | collision_detection::CollisionWorld | [virtual] |
~CollisionWorld() | collision_detection::CollisionWorld | [inline, virtual] |