ecl::Pose3D< Float, enable_if< is_float< Float > >::type > Member List
This is the complete list of members for ecl::Pose3D< Float, enable_if< is_float< Float > >::type >, including all inherited members.
inverse() const ecl::Pose3D< Float, enable_if< is_float< Float > >::type > [inline]
inverse() const ecl::Pose3D< Float, enable_if< is_float< Float > >::type > [inline]
operator*(const Pose3D< Float_ > &pose) const ecl::Pose3D< Float, enable_if< is_float< Float > >::type > [inline]
operator*(const Pose3D< Float_ > &pose) const ecl::Pose3D< Float, enable_if< is_float< Float > >::type > [inline]
operator*=(const Pose3D< Float_ > &pose)ecl::Pose3D< Float, enable_if< is_float< Float > >::type > [inline]
operator*=(const Pose3D< Float_ > &pose)ecl::Pose3D< Float, enable_if< is_float< Float > >::type > [inline]
operator<<(OutputStream &ostream, const Pose3D< Float_ > &pose)ecl::Pose3D< Float, enable_if< is_float< Float > >::type > [friend]
operator<<(OutputStream &ostream, const Pose3D< Float_ > &pose)ecl::Pose3D< Float, enable_if< is_float< Float > >::type > [friend]
operator=(const Pose2D< Float, Storage_ > &pose)ecl::Pose3D< Float, enable_if< is_float< Float > >::type > [inline]
operator=(const Pose3D< Float > &pose)ecl::Pose3D< Float, enable_if< is_float< Float > >::type > [inline]
operator=(const Pose2D< Float, Storage_ > &pose)ecl::Pose3D< Float, enable_if< is_float< Float > >::type > [inline]
operator=(const Pose3D< Float > &pose)ecl::Pose3D< Float, enable_if< is_float< Float > >::type > [inline]
Pose3D()ecl::Pose3D< Float, enable_if< is_float< Float > >::type > [inline]
Pose3D(const ecl::linear_algebra::MatrixBase< Rot > &rotation, const ecl::linear_algebra::MatrixBase< Trans > &translation)ecl::Pose3D< Float, enable_if< is_float< Float > >::type > [inline]
Pose3D(const Pose2D< Float, Storage_ > &pose)ecl::Pose3D< Float, enable_if< is_float< Float > >::type > [inline]
Pose3D(const ecl::linear_algebra::AngleAxis< Float > &angle_axis, const ecl::linear_algebra::MatrixBase< Trans > &translation)ecl::Pose3D< Float, enable_if< is_float< Float > >::type > [inline]
Pose3D(const ecl::linear_algebra::Quaternion< Float > &quaternion, const ecl::linear_algebra::MatrixBase< Trans > &translation)ecl::Pose3D< Float, enable_if< is_float< Float > >::type > [inline]
Pose3D(const Pose3D< Float > &pose)ecl::Pose3D< Float, enable_if< is_float< Float > >::type > [inline]
Pose3D()ecl::Pose3D< Float, enable_if< is_float< Float > >::type > [inline]
Pose3D(const ecl::linear_algebra::EigenBase< Rot > &rotation, const ecl::linear_algebra::EigenBase< Trans > &translation)ecl::Pose3D< Float, enable_if< is_float< Float > >::type > [inline]
Pose3D(const Pose2D< Float, Storage_ > &pose)ecl::Pose3D< Float, enable_if< is_float< Float > >::type > [inline]
Pose3D(const ecl::linear_algebra::AngleAxis< Float > &angle_axis, const ecl::linear_algebra::MatrixBase< Trans > &translation)ecl::Pose3D< Float, enable_if< is_float< Float > >::type > [inline]
Pose3D(const ecl::linear_algebra::Quaternion< Float > &quaternion, const ecl::linear_algebra::MatrixBase< Trans > &translation)ecl::Pose3D< Float, enable_if< is_float< Float > >::type > [inline]
Pose3D(const Pose3D< Float > &pose)ecl::Pose3D< Float, enable_if< is_float< Float > >::type > [inline]
relative(const Pose3D< Float_ > &pose) const ecl::Pose3D< Float, enable_if< is_float< Float > >::type > [inline]
relative(const Pose3D< Float_ > &pose) const ecl::Pose3D< Float, enable_if< is_float< Float > >::type > [inline]
rotecl::Pose3D< Float, enable_if< is_float< Float > >::type > [private]
rotation(const RotationMatrix &rotation)ecl::Pose3D< Float, enable_if< is_float< Float > >::type > [inline]
rotation()ecl::Pose3D< Float, enable_if< is_float< Float > >::type > [inline]
rotation() const ecl::Pose3D< Float, enable_if< is_float< Float > >::type > [inline]
rotation(const RotationMatrix &rotation)ecl::Pose3D< Float, enable_if< is_float< Float > >::type > [inline]
rotation()ecl::Pose3D< Float, enable_if< is_float< Float > >::type > [inline]
rotation() const ecl::Pose3D< Float, enable_if< is_float< Float > >::type > [inline]
RotationMatrix typedefecl::Pose3D< Float, enable_if< is_float< Float > >::type >
RotationMatrix typedefecl::Pose3D< Float, enable_if< is_float< Float > >::type >
rotationMatrix() const ecl::Pose3D< Float, enable_if< is_float< Float > >::type > [inline]
rotationMatrix() const ecl::Pose3D< Float, enable_if< is_float< Float > >::type > [inline]
Scalarecl::Pose3D< Float, enable_if< is_float< Float > >::type >
transecl::Pose3D< Float, enable_if< is_float< Float > >::type > [private]
Translation typedefecl::Pose3D< Float, enable_if< is_float< Float > >::type >
Translation typedefecl::Pose3D< Float, enable_if< is_float< Float > >::type >
translation(const ecl::linear_algebra::MatrixBase< Trans > &translation)ecl::Pose3D< Float, enable_if< is_float< Float > >::type > [inline]
translation()ecl::Pose3D< Float, enable_if< is_float< Float > >::type > [inline]
translation() const ecl::Pose3D< Float, enable_if< is_float< Float > >::type > [inline]
translation(const ecl::linear_algebra::MatrixBase< Trans > &translation)ecl::Pose3D< Float, enable_if< is_float< Float > >::type > [inline]
translation()ecl::Pose3D< Float, enable_if< is_float< Float > >::type > [inline]
translation() const ecl::Pose3D< Float, enable_if< is_float< Float > >::type > [inline]
~Pose3D()ecl::Pose3D< Float, enable_if< is_float< Float > >::type > [inline, virtual]
~Pose3D()ecl::Pose3D< Float, enable_if< is_float< Float > >::type > [inline, virtual]


ecl_geometry
Author(s): Daniel Stonier
autogenerated on Wed Aug 26 2015 11:27:46