Program Listing for File snow_display.h
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/*
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#ifndef SNOWBOT_OPERATING_SYSTEM_WINTER_DISPLAY_H
#define SNOWBOT_OPERATING_SYSTEM_WINTER_DISPLAY_H
#include <rviz_common/display.hpp>
#include <rviz_rendering/objects/point_cloud.hpp>
#include <rviz_common/properties/int_property.hpp>
#include <rviz_common/properties/float_property.hpp>
#include <geometry_msgs/msg/point.hpp>
#include <vector>
namespace snowbot_operating_system
{
inline double randScale()
{
return static_cast<double>(rand()) / RAND_MAX;
}
class SnowDisplay : public rviz_common::Display
{
Q_OBJECT
public:
SnowDisplay();
void update(float wall_dt, float ros_dt) override;
protected:
void onInitialize() override;
private Q_SLOTS:
void updateSize();
void updatePosition();
private:
void letItSnow();
void initializeXY(geometry_msgs::msg::Point& pt) const;
rviz_rendering::PointCloud* point_cloud_;
std::vector<rviz_rendering::PointCloud::Point> flakes_;
std::vector<geometry_msgs::msg::Point> points_;
rviz_common::properties::FloatProperty* width_property_;
rviz_common::properties::FloatProperty* height_property_;
rviz_common::properties::FloatProperty* gravity_property_;
rviz_common::properties::FloatProperty* wind_property_;
rviz_common::properties::FloatProperty* jiggle_property_;
rviz_common::properties::IntProperty* size_property_;
double width_, height_;
};
} // namespace snowbot_operating_system
#endif // SNOWBOT_OPERATING_SYSTEM_WINTER_DISPLAY_H